Started networking

This commit is contained in:
Kyler Olsen 2025-04-16 00:04:29 -06:00
parent a834803378
commit 995be37d82
6 changed files with 349 additions and 118 deletions

118
client.py Normal file
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@ -0,0 +1,118 @@
# Kyler Olsen
# CS 2450 Final Project
# Apr 2025
from __future__ import annotations
import network_utilities
import socket
class Game:
__player: Player
__server: socket.socket
def __init__(self, player: Player, server: socket.socket):
self.__player = player
self.__server = server
def start_game(self):
data = network_utilities.pack_varint(1)
self.__server.send(data)
def start_round(self, difficulty: int):
data = network_utilities.pack_varint(2)
data += network_utilities.pack_varint(difficulty)
self.__server.send(data)
def guess_reference(self, url: str):
data = network_utilities.pack_varint(3)
data += network_utilities.pack_string(url)
self.__server.send(data)
def end_game(self):
data = network_utilities.pack_varint(4)
self.__server.send(data)
def update(self):
packet_id = network_utilities.unpack_varint(self.__server)
if packet_id == 1:
name = network_utilities.unpack_string(self.__server)
self.__player.player_joined(name)
elif packet_id == 2:
text = network_utilities.unpack_string(self.__server)
self.__player.new_verse(text)
elif packet_id == 3:
self.__player.guess_incorrect()
elif packet_id == 4:
self.__player.guess_correct()
elif packet_id == 5:
points = network_utilities.unpack_varint(self.__server)
url = network_utilities.unpack_string(self.__server)
player = network_utilities.unpack_string(self.__server)
self.__player.verse_guessed(points, url, player)
elif packet_id == 6:
players = network_utilities.unpack_string_array(self.__server)
scores = network_utilities.unpack_varint_array(self.__server)
self.__player.game_over(players, scores)
class Player:
__name: str
__verse: str
__score: int
__game: Game | None
def __init__(self, name: str):
self.__name = name
self.__verse = ""
self.__score = 0
self.__game = None
@property
def name(self) -> str: return self.__name
@property
def verse(self) -> str: return self.__verse
@property
def score(self) -> int: return self.__score
def join_game(self, host: str = 'localhost', port: int = 7788):
pass
def start_game(self):
if self.__game is not None:
self.__game.start_game()
def guess_reference(self, url: str):
if self.__game is not None:
self.__game.guess_reference(url)
def new_round(self, difficulty: int):
if self.__game is not None:
self.__game.start_round(difficulty)
def end_game(self):
if self.__game is not None:
self.__game.end_game()
def player_joined(self, name: str):
pass
def new_verse(self, text: str):
pass
def guess_incorrect(self):
pass
def guess_correct(self):
pass
def verse_guessed(self, points: int, url: str, player: str):
pass
def game_over(self, players: list[str], scores: list[int]):
pass

54
game.py
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@ -1,54 +0,0 @@
# Kyler Olsen
# CS 2450 Final Project
# Apr 2025
from __future__ import annotations
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from socket import SocketIO
class Game:
__difficulty: int
__players: list[str]
__clients: list[SocketIO]
__scores: list[int]
__active: bool
__finished: bool
def __init__(self):
self.__difficulty = 0
self.__players = []
self.__clients = []
self.__scores = []
self.__active = False
self.__finished = False
@property
def active(self) -> bool: return self.__active
@property
def finished(self) -> bool: return self.__finished
def add_player(self, name: str):
if not self.__active:
self.__players.append(name)
self.__scores.append(0)
def start_game(self):
self.__active = True
def start_round(self, difficulty: int):
if self.__active and not self.__finished:
self.__difficulty = difficulty
def new_verse(self, url: str, text: str):
pass
def guess_reference(self, ref: str, player: str):
pass
def end_game(self):
self.__finished = True

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@ -6,21 +6,41 @@ from __future__ import annotations
from typing import TYPE_CHECKING
import json
import random
import socket
if TYPE_CHECKING:
from game import Game
from server import Game
class Library:
__verses: dict
__games: list[Game]
__host: str
__port: int
__socket: socket.socket
def __init__(self):
def __init__(self, host: str = '', port: int = 7788):
with open("data/scripture-frequencies.json", encoding='utf-8') as file:
self.__verses = json.load(file)
self.__games = []
self.__host = host
self.__port = port
self.__socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
def serve_forever(self):
try:
with self.__socket as s:
s.bind((self.__host, self.__port))
s.listen(1)
while True:
conn, _ = s.accept()
...
except KeyboardInterrupt:
print("KeyboardInterrupt\nExiting...")
return
def join_game(self, name: str, game_num: int = -1):
if game_num == -1:
for i, game in enumerate(self.__games):
@ -48,11 +68,16 @@ class Library:
lang = 'eng'
volume, book_url, chapter_url, verse_url = url[1:].split('/')
if volume == 'ot': filename = f"data/{lang}.old-testament.json"
elif volume == 'nt': filename = f"data/{lang}.new-testament.json"
elif volume == 'bofm': filename = f"data/{lang}.book-of-mormon.json"
elif volume == 'dc-testament': filename = f"data/{lang}.doctrine-and-covenants.json"
elif volume == 'pgp': filename = f"data/{lang}.pearl-of-great-price.json"
if volume == 'ot':
filename = f"data/{lang}.old-testament.json"
elif volume == 'nt':
filename = f"data/{lang}.new-testament.json"
elif volume == 'bofm':
filename = f"data/{lang}.book-of-mormon.json"
elif volume == 'dc-testament':
filename = f"data/{lang}.doctrine-and-covenants.json"
elif volume == 'pgp':
filename = f"data/{lang}.pearl-of-great-price.json"
with open(filename, encoding='utf-8') as file:
data = json.load(file)

69
network_utilities.py Normal file
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# Kyler Olsen
# CS 2450 Final Project
# Apr 2025
from __future__ import annotations
from typing import TYPE_CHECKING
import struct
if TYPE_CHECKING:
from socket import socket
def pack_varint(data: int) -> bytes:
ordinal = b''
while True:
byte = data & 0x7F
data >>= 7
ordinal += struct.pack('B', byte | (0x80 if data > 0 else 0))
if data == 0:
break
return ordinal
def unpack_varint(conn: socket) -> int:
data = 0
for i in range(5):
ordinal = conn.recv(1)
if len(ordinal) == 0:
break
byte = ord(ordinal)
data |= (byte & 0x7F) << 7*i
if not byte & 0x80:
break
return data
def pack_string(text: str) -> bytes:
data = pack_varint(len(text))
data += text.encode('utf-8')
return data
def unpack_string(conn: socket) -> str:
length = unpack_varint(conn)
data = conn.recv(length)
text = data.decode('utf-8')
return text
def pack_varint_array(array: list[int]) -> bytes:
data = pack_varint(len(array))
for i in array:
data += pack_varint(i)
return data
def unpack_varint_array(conn: socket) -> list[int]:
length = unpack_varint(conn)
array: list[int] = []
for _ in range(length):
array.append(unpack_varint(conn))
return array
def pack_string_array(array: list[str]) -> bytes:
data = pack_varint(len(array))
for i in array:
data += pack_string(i)
return data
def unpack_string_array(conn: socket) -> list[str]:
length = unpack_varint(conn)
array: list[str] = []
for _ in range(length):
array.append(unpack_string(conn))
return array

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@ -1,57 +0,0 @@
# Kyler Olsen
# CS 2450 Final Project
# Apr 2025
from __future__ import annotations
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from socket import SocketIO
class Player:
__name: str
__verse: str
__score: int
__server: SocketIO | None
def __init__(self, name: str):
self.__name = name
self.__verse = ""
self.__score = 0
self.__server = None
def join_game(self):
pass
def start_game(self):
pass
def guess_referene(self, ref: str):
pass
def new_round(self, difficulty: int):
pass
def end_game(self):
pass
def player_joined(self, name: str):
pass
def new_verse(self, text: str):
pass
def guess_incorrect(self):
pass
def guess_correct(self, points: int):
pass
def verse_guessed(self, url: str, player: str):
pass
def game_over(self, players: list[str], scores: list[int]):
pass

130
server.py Normal file
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# Kyler Olsen
# CS 2450 Final Project
# Apr 2025
from __future__ import annotations
from typing import TYPE_CHECKING
import network_utilities
if TYPE_CHECKING:
from socket import socket
from library import Library
class Game:
__library: Library
__current_url: str
__clients: list[Player]
__round_points: list[int]
__total_scores: list[int]
__active: bool
__finished: bool
def __init__(self, library: Library):
self.__library = library
self.__current_url = ""
self.__clients = []
self.__round_points = []
self.__total_scores = []
self.__active = False
self.__finished = False
@property
def active(self) -> bool: return self.__active
@property
def finished(self) -> bool: return self.__finished
def add_player(self, name: str, socket: socket):
if not self.__active:
self.__clients.append(Player(name, self, socket))
self.__total_scores.append(0)
for player in self.__clients:
player.player_joined(name)
def start_game(self):
self.__active = True
def start_round(self, difficulty: int):
if self.__active and not self.__finished:
self.__round_points = [0] * len(self.__clients)
self.__library.get_verse(difficulty, self)
def new_verse(self, url: str, text: str):
for player in self.__clients:
self.__current_url = url
player.new_verse(text)
def guess_reference(self, url: str, player: Player):
if self.__active and not self.__finished:
if url == self.__current_url:
player.guess_correct()
for i, points in enumerate(self.__round_points):
self.__total_scores[i] += points
self.__clients[i].verse_guessed(
points, self.__current_url, player.name)
else:
player.guess_incorrect()
def end_game(self):
self.__finished = True
class Player:
__name: str
__game: Game
__client: socket
def __init__(self, name: str, game: Game, socket: socket):
self.__name = name
self.__game = game
self.__client = socket
@property
def name(self) -> str: return self.__name
def player_joined(self, name: str):
data = network_utilities.pack_varint(1)
data += network_utilities.pack_string(name)
self.__client.send(data)
def new_verse(self, text: str):
data = network_utilities.pack_varint(2)
data += network_utilities.pack_string(text)
self.__client.send(data)
def guess_incorrect(self):
data = network_utilities.pack_varint(3)
self.__client.send(data)
def guess_correct(self):
data = network_utilities.pack_varint(4)
self.__client.send(data)
def verse_guessed(self, points: int, url: str, player: str):
data = network_utilities.pack_varint(5)
data += network_utilities.pack_varint(points)
data += network_utilities.pack_string(url)
data += network_utilities.pack_string(player)
self.__client.send(data)
def game_over(self, players: list[str], scores: list[int]):
data = network_utilities.pack_varint(6)
data += network_utilities.pack_string_array(players)
data += network_utilities.pack_varint_array(scores)
self.__client.send(data)
def update(self):
packet_id = network_utilities.unpack_varint(self.__client)
if packet_id == 1:
self.__game.start_game()
elif packet_id == 2:
difficulty = network_utilities.unpack_varint(self.__client)
self.__game.start_round(difficulty)
elif packet_id == 3:
url = network_utilities.unpack_string(self.__client)
self.__game.guess_reference(url, self)
elif packet_id == 4:
self.__game.end_game()