Merge pull request 'Implemented UI' (#10) from kyler/ui into master

Reviewed-on: #10
This commit is contained in:
Kyler Olsen 2025-04-25 10:27:48 -06:00
commit e8a8abe825
8 changed files with 514 additions and 35 deletions

1
.gitignore vendored Normal file
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@ -0,0 +1 @@
__pycache__/

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@ -3,10 +3,14 @@
# Apr 2025
from __future__ import annotations
from typing import TYPE_CHECKING
import socket
import select
import network_utilities
if TYPE_CHECKING:
from ui import UI
class Game:
@ -41,12 +45,16 @@ class Game:
packet_id = network_utilities.unpack_varint(self.__server)
if packet_id == 1:
name = network_utilities.unpack_string(self.__server)
self.__player.player_joined(name)
admin = bool(network_utilities.unpack_varint(self.__server))
self.__player.player_joined(name, admin)
elif packet_id == 2:
text = network_utilities.unpack_string(self.__server)
self.__player.new_verse(text)
elif packet_id == 3:
self.__player.guess_incorrect()
elif packet_id == 7:
url = network_utilities.unpack_string(self.__server)
self.__player.guess_partial_correct(url)
elif packet_id == 4:
self.__player.guess_correct()
elif packet_id == 5:
@ -66,12 +74,16 @@ class Player:
__verse: str
__score: int
__game: Game | None
__ui: UI
__admin: bool
def __init__(self, name: str):
def __init__(self, name: str, ui: UI):
self.__name = name
self.__verse = ""
self.__score = 0
self.__game = None
self.__ui = ui
self.__admin = False
@property
def name(self) -> str: return self.__name
@ -82,6 +94,9 @@ class Player:
@property
def score(self) -> int: return self.__score
@property
def admin(self) -> bool: return self.__admin
def join_game(self, host: str = 'localhost', port: int = 7788):
conn = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
conn.connect((host, port))
@ -106,29 +121,36 @@ class Player:
if self.__game is not None:
self.__game.end_game()
def player_joined(self, name: str):
def player_joined(self, name: str, admin: bool):
if self.__game is not None:
pass
if name == self.name: self.__admin = admin or self.__admin
self.__ui.player_joined(name, admin)
def new_verse(self, text: str):
if self.__game is not None:
pass
self.__verse = text
self.__ui.new_verse(text)
def guess_incorrect(self):
if self.__game is not None:
pass
self.__ui.guess_incorrect()
def guess_partial_correct(self, url):
if self.__game is not None:
self.__ui.guess_partial_correct(url)
def guess_correct(self):
if self.__game is not None:
pass
self.__ui.guess_correct()
def verse_guessed(self, points: int, url: str, player: str):
if self.__game is not None:
pass
self.__score += points
self.__ui.verse_guessed(points, url, player)
def game_over(self, players: list[str], scores: list[int]):
if self.__game is not None:
pass
self.__ui.game_over(players, scores)
def update(self):
if self.__game is not None:

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@ -9,6 +9,7 @@ import socket
import select
import network_utilities
from server import Game
from time import sleep
class Library:
@ -18,8 +19,9 @@ class Library:
__host: str
__port: int
__socket: socket.socket
__bible_only: bool
def __init__(self, host: str = '', port: int = 7788):
def __init__(self, host: str = '', port: int = 7788, *, bible_only: bool = False):
with open("data/scripture-frequencies.json", encoding='utf-8') as file:
self.__verses = json.load(file)
self.__games = []
@ -28,8 +30,11 @@ class Library:
self.__port = port
self.__socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.__bible_only = bible_only
def serve_forever(self):
try:
print(f"Starting server at {self.__host}:{self.__port}")
with self.__socket as s:
s.bind((self.__host, self.__port))
s.listen(1)
@ -40,11 +45,13 @@ class Library:
if not game.finished: game.update()
else: self.__games.remove(game)
if ready_to_read:
conn, _ = s.accept()
conn, addr = s.accept()
conn.setblocking(False)
if network_utilities.unpack_varint(conn) == 1:
name = network_utilities.unpack_string(conn)
print(f"<< (1) join_game({name}, {addr})")
self.join_game(name, conn)
sleep(0.1)
except KeyboardInterrupt:
print("KeyboardInterrupt\nExiting...")
return
@ -61,6 +68,7 @@ class Library:
def get_verse(self, difficulty: int, game: Game):
url = self.__select_verse(difficulty)
print(f"Verse Selected: {url}")
text = self.__get_verse_text(url)
game.new_verse(url, text)
@ -103,9 +111,17 @@ class Library:
difficulty_verses = []
for key, value in self.__verses.items():
if self.__bible_only and not (key.startswith('/ot') or key.startswith('/nt')):
continue
for i, diff in enumerate(value):
if real_difficulty_lower <= diff <= real_difficulty_upper:
difficulty_verses.append(f"{key}/{i+1}")
if not difficulty_verses: difficulty_verses.append('/pgp/js-h/1/17')
return difficulty_verses
if __name__ == '__main__':
lib = Library(bible_only=False)
lib.serve_forever()

60
main.py Normal file
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@ -0,0 +1,60 @@
import random
def name_gen():
adjectives = [
"able", "active", "adaptable", "adventurous", "agreeable", "alert",
"amazing", "amiable", "ample", "artistic", "attractive", "balanced",
"beautiful", "blissful", "bold", "brave", "bright", "brilliant",
"bubbly", "calm", "capable", "careful", "charming", "cheerful", "clean",
"clear", "clever", "colorful", "comfortable", "compassionate",
"confident", "considerate", "cool", "cooperative", "courageous",
"creative", "cultured", "cute", "daring", "decent", "delightful",
"detailed", "determined", "dignified", "disciplined", "dynamic",
"eager", "easygoing", "elegant", "energetic", "engaging",
"enthusiastic", "excellent", "exciting", "expressive", "fair",
"faithful", "fancy", "fascinating", "flexible", "focused", "friendly",
"fun", "funny", "generous", "gentle", "genuine", "gifted", "glad",
"gleaming", "good", "graceful", "gracious", "great", "handsome",
"happy", "harmonious", "helpful", "honest", "hopeful", "humble",
"imaginative", "impressive", "independent", "innocent", "inspiring",
"intelligent", "interesting", "intuitive", "jolly", "jovial", "joyful",
"kind", "lively", "logical", "lovely", "loyal", "lucky", "mature",
"mindful", "modest",
]
animals = [
"aardvark", "albatross", "alligator", "alpaca", "ant", "anteater",
"antelope", "ape", "armadillo", "baboon", "badger", "barracuda", "bat",
"bear", "beaver", "bee", "beetle", "bison", "boar",
"bobcat", "buffalo", "butterfly", "camel", "canary", "capybara",
"caracal", "caribou", "cassowary", "cat", "caterpillar", "cattle",
"chameleon", "cheetah", "chicken", "chimpanzee", "chinchilla", "cobra",
"cockatoo", "cougar", "cow", "coyote", "crab", "crane", "crocodile",
"crow", "deer", "dingo", "dog", "dolphin", "donkey", "dove",
"dragonfly", "duck", "eagle", "echidna", "eel", "elephant", "elk",
"emu", "falcon", "ferret", "finch", "firefly", "fish", "flamingo",
"fly", "fox", "frog", "gazelle", "gecko", "giraffe", "goat", "goldfish",
"goose", "gorilla", "grasshopper", "pig", "gull", "hamster",
"hare", "hawk", "hedgehog", "hippopotamus", "horse",
"hummingbird", "hyena", "iguana", "jackal", "jaguar",
"jellyfish", "kangaroo", "kingfisher", "koala", "lemur",
"leopard", "lion", "lizard", "llama",
]
return random.choice(adjectives).capitalize() + random.choice(animals).capitalize()
def server(host: str='', port: int=7788):
from library import Library
lib = Library(host, port)
lib.serve_forever()
def client(playername: str, host: str='localhost', port: int=7788):
from ui import UI
ui = UI(playername, host, port)
ui.loop()
def main():
client(name_gen())
if __name__ == "__main__":
main()

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@ -32,8 +32,9 @@ def unpack_varint(conn: socket) -> int:
return data
def pack_string(text: str) -> bytes:
data = pack_varint(len(text))
data += text.encode('utf-8')
utf = text.encode('utf-8')
data = pack_varint(len(utf))
data += utf
return data
def unpack_string(conn: socket) -> str:

160
reference.py Normal file
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@ -0,0 +1,160 @@
# Kyler Olsen
# Mar 2024
import re
__LINKS = {
'/ot/gen': ("Gen.", "Genesis", ),
'/ot/ex': ("Ex.", "Exodus", ),
'/ot/lev': ("Lev.", "Leviticus", ),
'/ot/num': ("Num.", "Numbers", ),
'/ot/deut': ("Deut.", "Deuteronomy", ),
'/ot/josh': ("Josh.", "Joshua", ),
'/ot/judg': ("Judg.", "Judges", ),
'/ot/ruth': ("Ruth", ),
'/ot/1-sam': ("1 Sam.", "1 Samuel", ),
'/ot/2-sam': ("2 Sam.", "2 Samuel", ),
'/ot/1-kgs': ("1 Kgs.", "1 Kings", ),
'/ot/2-kgs': ("2 Kgs.", "2 Kings", ),
'/ot/1-chr': ("1 Chr.", "1 Chronicles", ),
'/ot/2-chr': ("2 Chr.", "2 Chronicles", ),
'/ot/ezra': ("Ezra", ),
'/ot/neh': ("Neh.", "Nehemiah", ),
'/ot/esth': ("Esth.", "Esther", ),
'/ot/job': ("Job", ),
'/ot/ps': ("Ps.", "Psalm", "Psalms", ),
'/ot/prov': ("Prov.", "Proverbs", ),
'/ot/eccl': ("Eccl.", "Ecclesiastes", ),
'/ot/song': ("Song", "Song of Solomon", ),
'/ot/isa': ("Isa.", "Isaiah", ),
'/ot/jer': ("Jer.", "Jeremiah", ),
'/ot/lam': ("Lam.", "Lamentations", ),
'/ot/ezek': ("Ezek.", "Ezekiel", ),
'/ot/dan': ("Dan.", "Daniel", ),
'/ot/hosea': ("Hosea", ),
'/ot/joel': ("Joel", ),
'/ot/amos': ("Amos", ),
'/ot/obad': ("Obad.", "Obadiah", ),
'/ot/jonah': ("Jonah", ),
'/ot/micah': ("Micah", ),
'/ot/nahum': ("Nahum", ),
'/ot/hab': ("Hab.", "Habakkuk", ),
'/ot/zeph': ("Zeph.", "Zephaniah", ),
'/ot/hag': ("Hag.", "Haggai", ),
'/ot/zech': ("Zech.", "Zechariah", ),
'/ot/mal': ("Mal.", "Malachi", ),
'/nt/matt': ("Matt.", "Matthew", ),
'/nt/mark': ("Mark", ),
'/nt/luke': ("Luke", ),
'/nt/john': ("John", ),
'/nt/acts': ("Acts", ),
'/nt/rom': ("Rom.", "Romans", ),
'/nt/1-cor': ("1 Cor.", "1 Corinthians", ),
'/nt/2-cor': ("2 Cor.", "2 Corinthians", ),
'/nt/gal': ("Gal.", "Galatians", ),
'/nt/eph': ("Eph.", "Ephesians", ),
'/nt/philip': ("Philip.", "Philippians", ),
'/nt/col': ("Col.", "Colossians", ),
'/nt/1-thes': ("1 Thes.", "1 Thessalonians", ),
'/nt/2-thes': ("2 Thes.", "2 Thessalonians", ),
'/nt/1-tim': ("1 Tim.", "1 Timothy", ),
'/nt/2-tim': ("2 Tim.", "2 Timothy", ),
'/nt/titus': ("Titus", ),
'/nt/philem': ("Philem.", "Philemon", ),
'/nt/heb': ("Heb.", "Hebrews", ),
'/nt/james': ("James", ),
'/nt/1-pet': ("1 Pet.", "1 Peter", ),
'/nt/2-pet': ("2 Pet.", "2 Peter", ),
'/nt/1-jn': ("1 Jn.", "1 John", ),
'/nt/2-jn': ("2 Jn.", "2 John", ),
'/nt/3-jn': ("3 Jn.", "3 John", ),
'/nt/jude': ("Jude", ),
'/nt/rev': ("Rev.", "Revelation", ),
'/bofm/1-ne': ("1 Ne.", "1 Nephi", ),
'/bofm/2-ne': ("2 Ne.", "2 Nephi", ),
'/bofm/jacob': ("Jacob", ),
'/bofm/enos': ("Enos", ),
'/bofm/jarom': ("Jarom", ),
'/bofm/omni': ("Omni", ),
'/bofm/w-of-m': ("WofM", "W of M", "Words of Mormon", ),
'/bofm/mosiah': ("Mosiah", ),
'/bofm/alma': ("Alma", ),
'/bofm/hel': ("Hel.", "Helaman", ),
'/bofm/3-ne': ("3 Ne.", "3 Nephi", ),
'/bofm/4-ne': ("4 Ne.", "4 Nephi", ),
'/bofm/morm': ("Morm.", "Mormon", ),
'/bofm/ether': ("Ether", ),
'/bofm/moro': ("Moro.", "Moroni", ),
'/dc-testament/dc': ("D&C", "D & C", "DandC", "D and C", "D+C", "D + C", "Doctrine and Covenants", ),
'/dc-testament/od': ("OD", "Official Declaration", ),
'/pgp/moses': ("Moses", ),
'/pgp/abr': ("Abr.", "Abraham", ),
'/pgp/js-m': ("JS—M", "Joseph Smith—Matthew", "JS-M", "JSM", "Joseph Smith-Matthew", ),
'/pgp/js-h': ("JS—H", "Joseph Smith—History", "JS-H", "JSH", "Joseph Smith-History", ),
'/pgp/a-of-f': ("A of F", "AofF", "Articles of Faith", ),
'/ot': ("OT", "Old Testament", "The Old Testament", ),
'/nt': ("NT", "New Testament", "The New Testament", ),
'/bofm': ("BofM", "Book of Mormon", "The Book of Mormon", ),
'/pgp': ("PGP", "PofGP", "Pearl of Great Price", "The Pearl of Great Price", ),
}
def __find_book(book: str) -> tuple[str, list[str]]:
matches: dict[str, str] = {}
for key, values in __LINKS.items():
if book.lower().replace('.', '') in [i.lower().replace('.', '') for i in values]:
return (key, [])
else:
for value in values:
if value.lower().startswith(book.lower().replace('.', '')):
matches[key] = values[-1]
if len(matches) == 1:
return (list(matches.keys())[0], [])
else:
return ("", list(matches.values()))
def convert_reference(ref: str) -> tuple[str, list[str]]:
pattern = re.findall(r'^.*\w\.?\s\d', ref)
if pattern:
i = len(pattern[-1])-1
book, cv = ref[:i-1], \
ref[i:].replace(' ', '').replace('', '-').replace(':', '/')
link, possible = __find_book(book)
if link:
return (f"{link}/{cv}", [])
else:
return ("", possible)
else:
return __find_book(ref)
def convert_url(url: str) -> str:
parts = url.strip('/').split('/')
if not parts:
raise ValueError("Empty URL")
book_key = f"/{'/'.join(parts[:2]) if len(parts) >= 2 else parts[0]}"
remainder = parts[2:] if len(parts) > 2 else []
if book_key not in __LINKS:
raise ValueError(f"Book key not found: {book_key}")
book_name = __LINKS[book_key][-1]
if not remainder:
return book_name
elif len(remainder) == 1:
return f"{book_name} {remainder[0]}"
elif len(remainder) == 2:
return f"{book_name} {remainder[0]}:{remainder[1]}"
else:
raise ValueError(f"Unexpected format in URL: {url}")
if __name__ == '__main__':
# import json
# with open('refs.json', 'w', encoding='utf-8') as file:
# json.dump(__LINKS, file, indent=4)
with open('refs.txt', encoding='utf-8') as file:
# for i in file.readlines():
for i in file.readlines()[::50]:
ref = convert_reference(i[:-1])[0]
if ref:
print(convert_url(ref))

106
server.py
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@ -3,7 +3,7 @@
# Apr 2025
from __future__ import annotations
from typing import TYPE_CHECKING
from typing import TYPE_CHECKING, ClassVar
import select
import datetime
import network_utilities
@ -15,24 +15,30 @@ if TYPE_CHECKING:
class Game:
FINAL_SCORE_LIST: ClassVar[int] = 50
__library: Library
__current_url: str
__current_url_parts: list[str]
__clients: list[Player]
__round_points: list[int]
__total_scores: list[int]
__active: bool
__finished: bool
__created: datetime.datetime
__difficulty: int
def __init__(self, library: Library):
self.__library = library
self.__current_url = ""
self.__current_url_parts = []
self.__clients = []
self.__round_points = []
self.__total_scores = []
self.__active = False
self.__finished = False
self.__created = datetime.datetime.now()
self.__difficulty = 0
@property
def active(self) -> bool: return self.__active
@ -42,40 +48,75 @@ class Game:
def add_player(self, name: str, conn: socket):
if not self.__active:
self.__clients.append(Player(name, self, conn))
self.__total_scores.append(0)
for player in self.__clients:
player.player_joined(name)
new_player = Player(name, self, conn)
if self.__clients:
for player in self.__clients:
new_player.player_joined(player.name, False)
self.__clients.append(new_player)
self.__total_scores.append(0)
for player in self.__clients:
player.player_joined(name, False)
else:
new_player.player_joined(new_player.name, True)
self.__clients.append(new_player)
self.__total_scores.append(0)
def start_game(self):
self.__active = True
def start_round(self, difficulty: int):
if self.__active and not self.__finished:
self.__difficulty = difficulty
self.__round_points = [0] * len(self.__clients)
self.__library.get_verse(difficulty, self)
def new_verse(self, url: str, text: str):
for player in self.__clients:
self.__current_url = url
self.__current_url_parts = url.strip('/').split('/')
player.new_verse(text)
def guess_reference(self, url: str, player: Player):
if self.__active and not self.__finished:
if url == self.__current_url:
player.guess_correct()
self.__round_points[self.__clients.index(player)] = 4 + self.__difficulty
for i, points in enumerate(self.__round_points):
self.__total_scores[i] += points
self.__clients[i].verse_guessed(
points, self.__current_url, player.name)
else:
player.guess_incorrect()
partially_correct = []
for player_url, current_url in zip(url.strip('/').split('/'), self.__current_url_parts):
if player_url == current_url:
partially_correct.append(current_url)
else:
break
if partially_correct:
player.guess_partial_correct(f"/{'/'.join(partially_correct)}")
self.__round_points[self.__clients.index(player)] = len(partially_correct)
else: player.guess_incorrect()
def end_game(self):
self.__finished = True
items = sorted(
[(i.name, j) for i, j in zip(self.__clients, self.__total_scores)],
reverse=True,
key=lambda o: o[1]
)
players = [i for i, _ in items]
scores = [i for _, i in items]
for player in self.__clients:
player.game_over(
[i.name for i in self.__clients], self.__total_scores)
if player.name in players[:Game.FINAL_SCORE_LIST]:
player.game_over(
players[:Game.FINAL_SCORE_LIST],
scores[:Game.FINAL_SCORE_LIST]
)
else:
player.game_over(
players[:Game.FINAL_SCORE_LIST] + [player.name],
scores[:Game.FINAL_SCORE_LIST] + [scores[players.index(player.name)]]
)
def update(self):
if not self.__active and (
@ -95,34 +136,48 @@ class Player:
__name: str
__game: Game
__client: socket
__connected: bool
def __init__(self, name: str, game: Game, conn: socket):
self.__name = name
self.__game = game
self.__client = conn
self.__connected = True
@property
def name(self) -> str: return self.__name
def player_joined(self, name: str):
def player_joined(self, name: str, admin: bool):
print(f">> (1, {self.name}) player_joined({name}, {admin})")
data = network_utilities.pack_varint(1)
data += network_utilities.pack_string(name)
data += network_utilities.pack_varint(admin)
self.__client.send(data)
def new_verse(self, text: str):
print(f">> (2, {self.name}) new_verse({text})")
data = network_utilities.pack_varint(2)
data += network_utilities.pack_string(text)
self.__client.send(data)
def guess_incorrect(self):
print(f">> (3, {self.name}) guess_incorrect()")
data = network_utilities.pack_varint(3)
self.__client.send(data)
def guess_partial_correct(self, url):
print(f">> (7, {self.name}) guess_partial_correct({url})")
data = network_utilities.pack_varint(7)
data += network_utilities.pack_string(url)
self.__client.send(data)
def guess_correct(self):
print(f">> (4, {self.name}) guess_correct()")
data = network_utilities.pack_varint(4)
self.__client.send(data)
def verse_guessed(self, points: int, url: str, player: str):
print(f">> (5, {self.name}) verse_guessed({points}, {url})")
data = network_utilities.pack_varint(5)
data += network_utilities.pack_varint(points)
data += network_utilities.pack_string(url)
@ -130,24 +185,31 @@ class Player:
self.__client.send(data)
def game_over(self, players: list[str], scores: list[int]):
print(f">> (6, {self.name}) game_over({len(players)}, {len(scores)})")
data = network_utilities.pack_varint(6)
data += network_utilities.pack_string_array(players)
data += network_utilities.pack_varint_array(scores)
self.__client.send(data)
self.__client.close()
self.__connected = False
def update(self):
ready_to_read, _, _ = select.select([self.__client], [], [], 0)
if ready_to_read:
packet_id = network_utilities.unpack_varint(self.__client)
if packet_id == 2:
self.__game.start_game()
elif packet_id == 3:
difficulty = network_utilities.unpack_varint(self.__client)
self.__game.start_round(difficulty)
elif packet_id == 4:
url = network_utilities.unpack_string(self.__client)
self.__game.guess_reference(url, self)
elif packet_id == 5:
self.__game.end_game()
if self.__connected:
ready_to_read, _, _ = select.select([self.__client], [], [], 0)
if ready_to_read:
packet_id = network_utilities.unpack_varint(self.__client)
if packet_id == 2:
print(f"<< (2, {self.name}) start_game()")
self.__game.start_game()
elif packet_id == 3:
difficulty = network_utilities.unpack_varint(self.__client)
print(f"<< (3, {self.name}) start_round({difficulty})")
self.__game.start_round(difficulty)
elif packet_id == 4:
url = network_utilities.unpack_string(self.__client)
print(f"<< (4, {self.name}) guess_reference({url})")
self.__game.guess_reference(url, self)
elif packet_id == 5:
print(f"<< (5, {self.name}) end_game()")
self.__game.end_game()

157
ui.py Normal file
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@ -0,0 +1,157 @@
from client import Player
from reference import convert_reference, convert_url
from time import sleep
from blessed import Terminal
class UI:
__player: Player
__verse: str
__in_game: bool
__in_between_rounds: bool
__game_over: bool
__term: Terminal
__buffer: str
def __init__(self, playername: str, host: str='localhost', port: int=7788):
self.__player = Player(playername, self)
self.__player.join_game(host, port)
self.__verse = ""
self.__in_game = False
self.__in_between_rounds = False
self.__game_over = False
self.__term = Terminal()
self.__buffer = ""
def get_line(self):
with self.__term.cbreak():
val = self.__term.inkey(timeout=0)
if not val:
return None
if val.is_sequence:
if val.name == 'KEY_ENTER':
line = self.__buffer
self.__buffer = ""
print()
return line
elif val.name == 'KEY_BACKSPACE':
self.__buffer = self.__buffer[:-1]
print(f'\r{self.__term.clear_eol}{self.__buffer}', end='', flush=True)
else:
self.__buffer += val
print(val, end='', flush=True)
return None
def __reset(self):
self.__buffer = ""
print()
def loop(self):
while not self.__game_over:
self.__player.update()
if text := self.get_line():
if self.__in_between_rounds and self.__player.admin:
self.__next_round(text)
elif self.__in_between_rounds:
print("Waiting for the next round to start...")
elif self.__in_game: self.__guess_ref(text)
elif self.__player.admin: self.__start_game(text)
else:
print("Waiting for the game to start...")
sleep(0.1)
def __next_round(self, text: str):
if text.isdigit() and 0 <= int(text) <= 10:
print(f"Starting round with difficulty: {text}")
self.__player.new_round(int(text))
elif text.lower() == 'e':
self.__player.end_game()
else:
print("Invalid input!\nPlease enter a difficulty level between 1 and 10.")
def __guess_ref(self, text: str):
try:
url, possible = convert_reference(text)
except Exception:
print(
"An Unknown Error Occurred.\n"
"Please Check Your Reference and Try Again."
)
else:
if url:
try: ref = convert_url(url)
except Exception: ref = url.upper().replace('/','.').strip('.')
print(f"Your input was interpreted as: {ref}")
self.__player.guess_reference(url)
return
elif possible:
print(
"Sorry, that reference could not be found.\n"
"Did you mean one of these:"
)
for i in possible:
print(i)
else:
print(
"Sorry, that reference could not be found.\n"
"Please Check Your Reference and Try Again."
)
print(self.__verse)
def __start_game(self, text: str = "1"):
print("Starting game...")
self.__in_between_rounds = True
self.__player.start_game()
self.__next_round(text)
def player_joined(self, name: str, admin: bool):
if name == self.__player.name:
if admin:
print("You are the game host.")
print("Please enter the difficulty for the first round to start the game.")
print("(Difficulty Range: 1 Easy - 10 Hard)")
print(f"* {name} Joined the Game *")
else: print(f"{name} Joined the Game")
def new_verse(self, text: str):
self.__reset()
self.__in_game = True
self.__in_between_rounds = False
self.__verse = text
print(self.__verse)
def guess_incorrect(self):
print("That guess was incorrect.")
print(self.__verse)
def guess_partial_correct(self, url):
try: ref = convert_url(url)
except Exception: ref = url.upper().replace('/','.').strip('.')
print(f"That guess was partially correct: {ref}")
print(self.__verse)
def guess_correct(self):
print("That guess was correct!")
def verse_guessed(self, points: int, url: str, player: str):
try: ref = convert_url(url)
except Exception: ref = url.upper().replace('/','.').strip('.')
print(
f"\nThe verse has been guessed by {player}.\n"
f"The reference is {ref}.\n"
f"You have been awarded {points} points for your guess."
)
self.__in_between_rounds = True
if self.__player.admin:
print("Please enter the difficulty for the next round (1-10) or 'e' to end the game.")
def game_over(self, players: list[str], scores: list[int]):
self.__game_over = True
print("\n--- THANKS FOR PLAYING! ---")
for player, score in zip(players, scores):
if player == self.__player.name:
print(f" * {player}: {score} *")
else:
print(f" {player}: {score}")