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4 changed files with 120 additions and 31 deletions

View File

@ -51,6 +51,9 @@ class Game:
self.__player.new_verse(text)
elif packet_id == 3:
self.__player.guess_incorrect()
elif packet_id == 7:
url = network_utilities.unpack_string(self.__server)
self.__player.guess_partial_correct(url)
elif packet_id == 4:
self.__player.guess_correct()
elif packet_id == 5:
@ -125,6 +128,10 @@ class Player:
if self.__game is not None:
self.__ui.guess_incorrect()
def guess_partial_correct(self, url):
if self.__game is not None:
self.__ui.guess_partial_correct(url)
def guess_correct(self):
if self.__game is not None:
self.__ui.guess_correct()

46
main.py
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@ -1,4 +1,46 @@
import argparse
import random
def name_gen():
adjectives = [
"able", "active", "adaptable", "adventurous", "agreeable", "alert",
"amazing", "amiable", "ample", "artistic", "attractive", "balanced",
"beautiful", "blissful", "bold", "brave", "bright", "brilliant",
"bubbly", "calm", "capable", "careful", "charming", "cheerful", "clean",
"clear", "clever", "colorful", "comfortable", "compassionate",
"confident", "considerate", "cool", "cooperative", "courageous",
"creative", "cultured", "cute", "daring", "decent", "delightful",
"detailed", "determined", "dignified", "disciplined", "dynamic",
"eager", "easygoing", "elegant", "energetic", "engaging",
"enthusiastic", "excellent", "exciting", "expressive", "fair",
"faithful", "fancy", "fascinating", "flexible", "focused", "friendly",
"fun", "funny", "generous", "gentle", "genuine", "gifted", "glad",
"gleaming", "good", "graceful", "gracious", "great", "handsome",
"happy", "harmonious", "helpful", "honest", "hopeful", "humble",
"imaginative", "impressive", "independent", "innocent", "inspiring",
"intelligent", "interesting", "intuitive", "jolly", "jovial", "joyful",
"kind", "lively", "logical", "lovely", "loyal", "lucky", "mature",
"mindful", "modest",
]
nouns = [
"Cello", "Badger", "Fish", "Apple", "Mountain", "River", "Teacher",
"Book", "Car", "Tree", "Dog", "House", "Chair", "Phone", "Computer",
"City", "Ocean", "Guitar", "Desk", "Flower", "Star", "Sky", "Window",
"Road", "Train", "Plane", "School", "Garden", "Table", "Bottle",
"Shirt", "Door", "Bridge", "Watch", "Camera", "Bag", "Pencil", "Cup",
"Hat", "Wall", "Cloud", "Island", "Forest", "Room", "Engine", "Shoe",
"Candle", "Bed", "Lamp", "Mirror", "Clock", "Keyboard", "Mouse",
"Blanket", "Pillow", "Soap", "Towel", "Toothbrush", "Backpack",
"Basket", "Fan", "Television", "Magazine", "Newspaper", "Statue",
"Painting", "Ladder", "Fence", "Rope", "Ball", "Drum", "Violin",
"Microphone", "Box", "Shelf", "Ring", "Necklace", "Coin", "Wallet",
"Purse", "Ticket", "Key", "Lock", "Brush", "Comb", "Notebook",
"Envelope", "Stamp", "Hammer", "Screwdriver", "Nail", "Saw", "Plank",
"Brick", "Tile", "Carpet", "Curtain", "Apron", "Oven", "Refrigerator",
"Blender", "Pot", "Pan",
]
return random.choice(adjectives).capitalize() + random.choice(nouns)
def server(host: str='', port: int=7788):
from library import Library
@ -11,7 +53,7 @@ def client(playername: str, host: str='localhost', port: int=7788):
ui.loop()
def main():
client("TestPlayer")
client(name_gen())
if __name__ == "__main__":
main()

View File

@ -17,6 +17,7 @@ class Game:
__library: Library
__current_url: str
__current_url_parts: list[str]
__clients: list[Player]
__round_points: list[int]
__total_scores: list[int]
@ -27,6 +28,7 @@ class Game:
def __init__(self, library: Library):
self.__library = library
self.__current_url = ""
self.__current_url_parts = []
self.__clients = []
self.__round_points = []
self.__total_scores = []
@ -42,7 +44,10 @@ class Game:
def add_player(self, name: str, conn: socket):
if not self.__active:
self.__clients.append(Player(name, self, conn))
new_player = Player(name, self, conn)
for player in self.__clients:
new_player.player_joined(player.name)
self.__clients.append(new_player)
self.__total_scores.append(0)
for player in self.__clients:
player.player_joined(name)
@ -58,18 +63,28 @@ class Game:
def new_verse(self, url: str, text: str):
for player in self.__clients:
self.__current_url = url
self.__current_url_parts = url.strip('/').split('/')
player.new_verse(text)
def guess_reference(self, url: str, player: Player):
if self.__active and not self.__finished:
if url == self.__current_url:
player.guess_correct()
self.__round_points[self.__clients.index(player)] = 4
for i, points in enumerate(self.__round_points):
self.__total_scores[i] += points
self.__clients[i].verse_guessed(
points, self.__current_url, player.name)
self.end_game()
else:
player.guess_incorrect()
partially_correct = []
for player_url, current_url in zip(url.strip('/').split('/'), self.__current_url_parts):
if player_url == current_url:
partially_correct.append(current_url)
if partially_correct:
player.guess_partial_correct(f"/{'/'.join(partially_correct)}")
self.__round_points[self.__clients.index(player)] = len(partially_correct)
else: player.guess_incorrect()
def end_game(self):
self.__finished = True
@ -95,39 +110,47 @@ class Player:
__name: str
__game: Game
__client: socket
__connected: bool
def __init__(self, name: str, game: Game, conn: socket):
self.__name = name
self.__game = game
self.__client = conn
self.__connected = True
@property
def name(self) -> str: return self.__name
def player_joined(self, name: str):
print(f">> (1) player_joined({name})")
print(f">> (1, {self.name}) player_joined({name})")
data = network_utilities.pack_varint(1)
data += network_utilities.pack_string(name)
self.__client.send(data)
def new_verse(self, text: str):
print(f">> (2) new_verse({text})")
print(f">> (2, {self.name}) new_verse({text})")
data = network_utilities.pack_varint(2)
data += network_utilities.pack_string(text)
self.__client.send(data)
def guess_incorrect(self):
print(">> (3) guess_incorrect()")
print(f">> (3, {self.name}) guess_incorrect()")
data = network_utilities.pack_varint(3)
self.__client.send(data)
def guess_partial_correct(self, url):
print(f">> (7, {self.name}) guess_partial_correct({url})")
data = network_utilities.pack_varint(7)
data += network_utilities.pack_string(url)
self.__client.send(data)
def guess_correct(self):
print(">> (4) guess_correct()")
print(">> (4, {self.name}) guess_correct()")
data = network_utilities.pack_varint(4)
self.__client.send(data)
def verse_guessed(self, points: int, url: str, player: str):
print(f">> (5) verse_guessed({points}, {url})")
print(f">> (5, {self.name}) verse_guessed({points}, {url})")
data = network_utilities.pack_varint(5)
data += network_utilities.pack_varint(points)
data += network_utilities.pack_string(url)
@ -135,29 +158,31 @@ class Player:
self.__client.send(data)
def game_over(self, players: list[str], scores: list[int]):
print(f">> (6) game_over({len(players)}, {len(scores)})")
print(f">> (6, {self.name}) game_over({len(players)}, {len(scores)})")
data = network_utilities.pack_varint(6)
data += network_utilities.pack_string_array(players)
data += network_utilities.pack_varint_array(scores)
self.__client.send(data)
self.__client.close()
self.__connected = False
def update(self):
ready_to_read, _, _ = select.select([self.__client], [], [], 0)
if ready_to_read:
packet_id = network_utilities.unpack_varint(self.__client)
if packet_id == 2:
print("<< (2) start_game()")
self.__game.start_game()
elif packet_id == 3:
difficulty = network_utilities.unpack_varint(self.__client)
print(f"<< (3) start_round({difficulty})")
self.__game.start_round(difficulty)
elif packet_id == 4:
url = network_utilities.unpack_string(self.__client)
print(f"<< (4) guess_reference({url}, {self.name})")
self.__game.guess_reference(url, self)
elif packet_id == 5:
print("<< (5) end_game()")
self.__game.end_game()
if self.__connected:
ready_to_read, _, _ = select.select([self.__client], [], [], 0)
if ready_to_read:
packet_id = network_utilities.unpack_varint(self.__client)
if packet_id == 2:
print(f"<< (2, {self.name}) start_game()")
self.__game.start_game()
elif packet_id == 3:
difficulty = network_utilities.unpack_varint(self.__client)
print(f"<< (3, {self.name}) start_round({difficulty})")
self.__game.start_round(difficulty)
elif packet_id == 4:
url = network_utilities.unpack_string(self.__client)
print(f"<< (4, {self.name}) guess_reference({url}, {self.name})")
self.__game.guess_reference(url, self)
elif packet_id == 5:
print(f"<< (5, {self.name}) end_game()")
self.__game.end_game()

23
ui.py
View File

@ -42,6 +42,10 @@ class UI:
print(val, end='', flush=True)
return None
def __reset(self):
self.__buffer = ""
print()
def loop(self):
while not self.__game_over:
self.__player.update()
@ -60,6 +64,9 @@ class UI:
)
else:
if url:
try: ref = convert_url(url)
except Exception: ref = url.upper().replace('/','.').strip('.')
print(f"Your input was interpreted as: {ref}")
self.__player.guess_reference(url)
return
elif possible:
@ -81,9 +88,11 @@ class UI:
self.__player.new_round(difficulty)
def player_joined(self, name: str):
print(f"{name} Joined the Game")
if name == self.__player.name: print(f"* {name} Joined the Game *")
else: print(f"{name} Joined the Game")
def new_verse(self, text: str):
self.__reset()
self.__in_game = True
self.__verse = text
print(self.__verse)
@ -92,6 +101,12 @@ class UI:
print("That guess was incorrect.")
print(self.__verse)
def guess_partial_correct(self, url):
try: ref = convert_url(url)
except Exception: ref = url.upper().replace('/','.').strip('.')
print(f"That guess was partially correct: {ref}")
print(self.__verse)
def guess_correct(self):
print("That guess was correct!")
@ -99,15 +114,15 @@ class UI:
try: ref = convert_url(url)
except Exception: ref = url.upper().replace('/','.').strip('.')
print(
f"The verse has been guessed by {player}.\n"
f"\nThe verse has been guessed by {player}.\n"
f"The reference is {ref}.\n"
f"You have been awarded {points} points for your guess."
)
def game_over(self, players: list[str], scores: list[int]):
self.__game_over = True
print("--- THANKS FOR PLAYING! ---")
for player, score in players, scores:
print("\n--- THANKS FOR PLAYING! ---")
for player, score in zip(players, scores):
if player == self.__player.name:
print(f" * {player}: {score} *")
else: