Finished networking #9

Merged
KylerOlsen merged 5 commits from kyler/networking into master 2025-04-16 11:12:17 -06:00
3 changed files with 111 additions and 63 deletions
Showing only changes of commit ce829b62b1 - Show all commits

View File

@ -3,8 +3,9 @@
# Apr 2025
from __future__ import annotations
import network_utilities
import socket
import select
import network_utilities
class Game:
@ -17,24 +18,26 @@ class Game:
self.__server = server
def start_game(self):
data = network_utilities.pack_varint(1)
data = network_utilities.pack_varint(2)
self.__server.send(data)
def start_round(self, difficulty: int):
data = network_utilities.pack_varint(2)
data = network_utilities.pack_varint(3)
data += network_utilities.pack_varint(difficulty)
self.__server.send(data)
def guess_reference(self, url: str):
data = network_utilities.pack_varint(3)
data = network_utilities.pack_varint(4)
data += network_utilities.pack_string(url)
self.__server.send(data)
def end_game(self):
data = network_utilities.pack_varint(4)
data = network_utilities.pack_varint(5)
self.__server.send(data)
def update(self):
ready_to_read, _, _ = select.select([self.__server], [], [], 0)
if ready_to_read:
packet_id = network_utilities.unpack_varint(self.__server)
if packet_id == 1:
name = network_utilities.unpack_string(self.__server)
@ -80,7 +83,12 @@ class Player:
def score(self) -> int: return self.__score
def join_game(self, host: str = 'localhost', port: int = 7788):
pass
conn = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
conn.connect((host, port))
data = network_utilities.pack_varint(1)
data += network_utilities.pack_string(self.name)
conn.send(data)
self.__game = Game(self, conn)
def start_game(self):
if self.__game is not None:
@ -99,20 +107,30 @@ class Player:
self.__game.end_game()
def player_joined(self, name: str):
if self.__game is not None:
pass
def new_verse(self, text: str):
if self.__game is not None:
pass
def guess_incorrect(self):
if self.__game is not None:
pass
def guess_correct(self):
if self.__game is not None:
pass
def verse_guessed(self, points: int, url: str, player: str):
if self.__game is not None:
pass
def game_over(self, players: list[str], scores: list[int]):
if self.__game is not None:
pass
def update(self):
if self.__game is not None:
self.__game.update()

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@ -3,12 +3,11 @@
# Apr 2025
from __future__ import annotations
from typing import TYPE_CHECKING
import json
import random
import socket
if TYPE_CHECKING:
import select
import network_utilities
from server import Game
@ -34,23 +33,31 @@ class Library:
with self.__socket as s:
s.bind((self.__host, self.__port))
s.listen(1)
s.setblocking(False)
while True:
ready_to_read, _, _ = select.select([s], [], [], 0)
for game in self.__games[:]:
if not game.finished: game.update()
else: self.__games.remove(game)
if ready_to_read:
conn, _ = s.accept()
...
conn.setblocking(False)
if network_utilities.unpack_varint(conn) == 1:
name = network_utilities.unpack_string(conn)
self.join_game(name, conn)
except KeyboardInterrupt:
print("KeyboardInterrupt\nExiting...")
return
def join_game(self, name: str, game_num: int = -1):
if game_num == -1:
def join_game(self, name: str, conn: socket.socket):
for i, game in enumerate(self.__games):
if not game.active:
game_num = i
break
else:
self.__games.append(Game())
self.__games.append(Game(self))
game_num = len(self.__games) - 1
self.__games[game_num].add_player(name)
self.__games[game_num].add_player(name, conn)
def get_verse(self, difficulty: int, game: Game):
url = self.__select_verse(difficulty)

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@ -4,6 +4,8 @@
from __future__ import annotations
from typing import TYPE_CHECKING
import select
import datetime
import network_utilities
if TYPE_CHECKING:
@ -20,6 +22,7 @@ class Game:
__total_scores: list[int]
__active: bool
__finished: bool
__created: datetime.datetime
def __init__(self, library: Library):
self.__library = library
@ -29,6 +32,7 @@ class Game:
self.__total_scores = []
self.__active = False
self.__finished = False
self.__created = datetime.datetime.now()
@property
def active(self) -> bool: return self.__active
@ -36,9 +40,9 @@ class Game:
@property
def finished(self) -> bool: return self.__finished
def add_player(self, name: str, socket: socket):
def add_player(self, name: str, conn: socket):
if not self.__active:
self.__clients.append(Player(name, self, socket))
self.__clients.append(Player(name, self, conn))
self.__total_scores.append(0)
for player in self.__clients:
player.player_joined(name)
@ -69,6 +73,21 @@ class Game:
def end_game(self):
self.__finished = True
for player in self.__clients:
player.game_over(
[i.name for i in self.__clients], self.__total_scores)
def update(self):
if not self.__active and (
datetime.datetime.now() - self.__created >=
datetime.timedelta(minutes=10)
) or (
datetime.datetime.now() - self.__created >=
datetime.timedelta(1)
): self.__finished = True
if not self.__finished:
for player in self.__clients:
player.update()
class Player:
@ -77,10 +96,10 @@ class Player:
__game: Game
__client: socket
def __init__(self, name: str, game: Game, socket: socket):
def __init__(self, name: str, game: Game, conn: socket):
self.__name = name
self.__game = game
self.__client = socket
self.__client = conn
@property
def name(self) -> str: return self.__name
@ -115,16 +134,20 @@ class Player:
data += network_utilities.pack_string_array(players)
data += network_utilities.pack_varint_array(scores)
self.__client.send(data)
self.__client.close()
def update(self):
ready_to_read, _, _ = select.select([self.__client], [], [], 0)
if ready_to_read:
packet_id = network_utilities.unpack_varint(self.__client)
if packet_id == 1:
if packet_id == 2:
self.__game.start_game()
elif packet_id == 2:
elif packet_id == 3:
difficulty = network_utilities.unpack_varint(self.__client)
self.__game.start_round(difficulty)
elif packet_id == 3:
elif packet_id == 4:
url = network_utilities.unpack_string(self.__client)
self.__game.guess_reference(url, self)
elif packet_id == 4:
elif packet_id == 5:
self.__game.end_game()