# Kyler Olsen # CS 2450 Final Project # Apr 2025 from __future__ import annotations from typing import TYPE_CHECKING import select import datetime import network_utilities if TYPE_CHECKING: from socket import socket from library import Library class Game: __library: Library __current_url: str __current_url_parts: list[str] __clients: list[Player] __round_points: list[int] __total_scores: list[int] __active: bool __finished: bool __created: datetime.datetime def __init__(self, library: Library): self.__library = library self.__current_url = "" self.__current_url_parts = [] self.__clients = [] self.__round_points = [] self.__total_scores = [] self.__active = False self.__finished = False self.__created = datetime.datetime.now() @property def active(self) -> bool: return self.__active @property def finished(self) -> bool: return self.__finished def add_player(self, name: str, conn: socket): if not self.__active: self.__clients.append(Player(name, self, conn)) self.__total_scores.append(0) for player in self.__clients: player.player_joined(name) def start_game(self): self.__active = True def start_round(self, difficulty: int): if self.__active and not self.__finished: self.__round_points = [0] * len(self.__clients) self.__library.get_verse(difficulty, self) def new_verse(self, url: str, text: str): for player in self.__clients: self.__current_url = url self.__current_url_parts = url.strip('/').split('/') player.new_verse(text) def guess_reference(self, url: str, player: Player): if self.__active and not self.__finished: if url == self.__current_url: player.guess_correct() self.__round_points[self.__clients.index(player)] = 4 for i, points in enumerate(self.__round_points): self.__total_scores[i] += points self.__clients[i].verse_guessed( points, self.__current_url, player.name) else: partially_correct = [] for player_url, current_url in zip(url.strip('/').split('/'), self.__current_url_parts): if player_url == current_url: partially_correct.append(current_url) if partially_correct: player.guess_partial_correct(f"/{'/'.join(partially_correct)}") self.__round_points[self.__clients.index(player)] = len(partially_correct) else: player.guess_incorrect() def end_game(self): self.__finished = True for player in self.__clients: player.game_over( [i.name for i in self.__clients], self.__total_scores) def update(self): if not self.__active and ( datetime.datetime.now() - self.__created >= datetime.timedelta(minutes=10) ) or ( datetime.datetime.now() - self.__created >= datetime.timedelta(1) ): self.__finished = True if not self.__finished: for player in self.__clients: player.update() class Player: __name: str __game: Game __client: socket def __init__(self, name: str, game: Game, conn: socket): self.__name = name self.__game = game self.__client = conn @property def name(self) -> str: return self.__name def player_joined(self, name: str): print(f">> (1) player_joined({name})") data = network_utilities.pack_varint(1) data += network_utilities.pack_string(name) self.__client.send(data) def new_verse(self, text: str): print(f">> (2) new_verse({text})") data = network_utilities.pack_varint(2) data += network_utilities.pack_string(text) self.__client.send(data) def guess_incorrect(self): print(">> (3) guess_incorrect()") data = network_utilities.pack_varint(3) self.__client.send(data) def guess_partial_correct(self, url): print(f">> (7) guess_partial_correct({url})") data = network_utilities.pack_varint(7) data += network_utilities.pack_string(url) self.__client.send(data) def guess_correct(self): print(">> (4) guess_correct()") data = network_utilities.pack_varint(4) self.__client.send(data) def verse_guessed(self, points: int, url: str, player: str): print(f">> (5) verse_guessed({points}, {url})") data = network_utilities.pack_varint(5) data += network_utilities.pack_varint(points) data += network_utilities.pack_string(url) data += network_utilities.pack_string(player) self.__client.send(data) def game_over(self, players: list[str], scores: list[int]): print(f">> (6) game_over({len(players)}, {len(scores)})") data = network_utilities.pack_varint(6) data += network_utilities.pack_string_array(players) data += network_utilities.pack_varint_array(scores) self.__client.send(data) self.__client.close() def update(self): ready_to_read, _, _ = select.select([self.__client], [], [], 0) if ready_to_read: packet_id = network_utilities.unpack_varint(self.__client) if packet_id == 2: print("<< (2) start_game()") self.__game.start_game() elif packet_id == 3: difficulty = network_utilities.unpack_varint(self.__client) print(f"<< (3) start_round({difficulty})") self.__game.start_round(difficulty) elif packet_id == 4: url = network_utilities.unpack_string(self.__client) print(f"<< (4) guess_reference({url}, {self.name})") self.__game.guess_reference(url, self) elif packet_id == 5: print("<< (5) end_game()") self.__game.end_game()