CS2450-Final-Project/server.py

214 lines
7.6 KiB
Python

# Kyler Olsen
# CS 2450 Final Project
# Apr 2025
from __future__ import annotations
from typing import TYPE_CHECKING, ClassVar
import select
import datetime
import network_utilities
if TYPE_CHECKING:
from socket import socket
from library import Library
class Game:
FINAL_SCORE_LIST: ClassVar[int] = 50
__library: Library
__current_url: str
__current_url_parts: list[str]
__clients: list[Player]
__round_points: list[int]
__total_scores: list[int]
__active: bool
__finished: bool
__created: datetime.datetime
__difficulty: int
def __init__(self, library: Library):
self.__library = library
self.__current_url = ""
self.__current_url_parts = []
self.__clients = []
self.__round_points = []
self.__total_scores = []
self.__active = False
self.__finished = False
self.__created = datetime.datetime.now()
self.__difficulty = 0
@property
def active(self) -> bool: return self.__active
@property
def finished(self) -> bool: return self.__finished
def add_player(self, name: str, conn: socket):
if not self.__active:
new_player = Player(name, self, conn)
if self.__clients:
for player in self.__clients:
new_player.player_joined(player.name, False)
self.__clients.append(new_player)
self.__total_scores.append(0)
for player in self.__clients:
player.player_joined(name, False)
else:
new_player.player_joined(new_player.name, True)
self.__clients.append(new_player)
self.__total_scores.append(0)
def start_game(self):
self.__active = True
def start_round(self, difficulty: int):
if self.__active and not self.__finished:
self.__difficulty = difficulty
self.__round_points = [0] * len(self.__clients)
self.__library.get_verse(difficulty, self)
def new_verse(self, url: str, text: str):
for player in self.__clients:
self.__current_url = url
self.__current_url_parts = url.strip('/').split('/')
player.new_verse(text)
def guess_reference(self, url: str, player: Player):
if self.__active and not self.__finished:
if url == self.__current_url:
player.guess_correct()
self.__round_points[self.__clients.index(player)] = 4 + self.__difficulty
for i, points in enumerate(self.__round_points):
self.__total_scores[i] += points
self.__clients[i].verse_guessed(
points, self.__current_url, player.name)
else:
partially_correct = []
for player_url, current_url in zip(url.strip('/').split('/'), self.__current_url_parts):
if player_url == current_url:
partially_correct.append(current_url)
if partially_correct:
player.guess_partial_correct(f"/{'/'.join(partially_correct)}")
self.__round_points[self.__clients.index(player)] = len(partially_correct)
else: player.guess_incorrect()
def end_game(self):
self.__finished = True
items = sorted(
[(i.name, j) for i, j in zip(self.__clients, self.__total_scores)],
reverse=True,
key=lambda o: o[1]
)
players = [i for i, _ in items]
scores = [i for _, i in items]
for player in self.__clients:
if player.name in players[:Game.FINAL_SCORE_LIST]:
player.game_over(
players[:Game.FINAL_SCORE_LIST],
scores[:Game.FINAL_SCORE_LIST]
)
else:
player.game_over(
players[:Game.FINAL_SCORE_LIST] + [player.name],
scores[:Game.FINAL_SCORE_LIST] + [scores[players.index(player.name)]]
)
def update(self):
if not self.__active and (
datetime.datetime.now() - self.__created >=
datetime.timedelta(minutes=10)
) or (
datetime.datetime.now() - self.__created >=
datetime.timedelta(1)
): self.__finished = True
if not self.__finished:
for player in self.__clients:
player.update()
class Player:
__name: str
__game: Game
__client: socket
__connected: bool
def __init__(self, name: str, game: Game, conn: socket):
self.__name = name
self.__game = game
self.__client = conn
self.__connected = True
@property
def name(self) -> str: return self.__name
def player_joined(self, name: str, admin: bool):
print(f">> (1, {self.name}) player_joined({name}, {admin})")
data = network_utilities.pack_varint(1)
data += network_utilities.pack_string(name)
data += network_utilities.pack_varint(admin)
self.__client.send(data)
def new_verse(self, text: str):
print(f">> (2, {self.name}) new_verse({text})")
data = network_utilities.pack_varint(2)
data += network_utilities.pack_string(text)
self.__client.send(data)
def guess_incorrect(self):
print(f">> (3, {self.name}) guess_incorrect()")
data = network_utilities.pack_varint(3)
self.__client.send(data)
def guess_partial_correct(self, url):
print(f">> (7, {self.name}) guess_partial_correct({url})")
data = network_utilities.pack_varint(7)
data += network_utilities.pack_string(url)
self.__client.send(data)
def guess_correct(self):
print(f">> (4, {self.name}) guess_correct()")
data = network_utilities.pack_varint(4)
self.__client.send(data)
def verse_guessed(self, points: int, url: str, player: str):
print(f">> (5, {self.name}) verse_guessed({points}, {url})")
data = network_utilities.pack_varint(5)
data += network_utilities.pack_varint(points)
data += network_utilities.pack_string(url)
data += network_utilities.pack_string(player)
self.__client.send(data)
def game_over(self, players: list[str], scores: list[int]):
print(f">> (6, {self.name}) game_over({len(players)}, {len(scores)})")
data = network_utilities.pack_varint(6)
data += network_utilities.pack_string_array(players)
data += network_utilities.pack_varint_array(scores)
self.__client.send(data)
self.__client.close()
self.__connected = False
def update(self):
if self.__connected:
ready_to_read, _, _ = select.select([self.__client], [], [], 0)
if ready_to_read:
packet_id = network_utilities.unpack_varint(self.__client)
if packet_id == 2:
print(f"<< (2, {self.name}) start_game()")
self.__game.start_game()
elif packet_id == 3:
difficulty = network_utilities.unpack_varint(self.__client)
print(f"<< (3, {self.name}) start_round({difficulty})")
self.__game.start_round(difficulty)
elif packet_id == 4:
url = network_utilities.unpack_string(self.__client)
print(f"<< (4, {self.name}) guess_reference({url})")
self.__game.guess_reference(url, self)
elif packet_id == 5:
print(f"<< (5, {self.name}) end_game()")
self.__game.end_game()