Manual adjustments

This commit is contained in:
Kyler Olsen 2025-10-25 01:12:17 -06:00
parent 90f0c241b6
commit 51cd96ac81
1 changed files with 199 additions and 126 deletions

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@ -30,15 +30,15 @@ A statically-typed, stack-based language with pure postfix notation combining th
**Identifier Literals**
- Prefix with `::` to push the identifier itself onto the stack instead of executing it
- Syntax: `::name` pushes the identifier `name` as a value
- Example: `::Addable` pushes the identifier "Addable" onto the stack
- Example: `::Point` pushes the identifier "Point" onto the stack
- Example: `::Addable` pushes the identifier `Addable` onto the stack
- Example: `::Point` pushes the identifier `Point` onto the stack
### 2.3 Literals
**Integer Literals**
```
42 // i32 (default)
42 i64 // Annotate as i64
42 // i64 (default)
42:i32 // Annotate as i32
0xFF // hexadecimal
0b1010 // binary
```
@ -46,7 +46,7 @@ A statically-typed, stack-based language with pure postfix notation combining th
**Floating Point Literals**
```
3.14 // f64 (default)
3.14 f32 // Annotate as f32
3.14:f32 // Annotate as f32
```
**String Literals**
@ -55,6 +55,8 @@ A statically-typed, stack-based language with pure postfix notation combining th
"escape sequences: \n \t \\ \""
```
> **TODO:** List all escape sequences.
**Boolean Literals**
```
true
@ -68,6 +70,8 @@ false
[[1 2] [3 4]] // 2D array
```
> **TODO:** Define Type Tuples: `(T T -- T)`.
**Token Strings**
```
{ code here } // TokenString - lexed but not parsed/executed
@ -79,7 +83,13 @@ Token strings contain lexed tokens that are not parsed or executed until an oper
- `impl` operator parses the TokenString as a trait implementation
- `eval` operator parses and executes the TokenString immediately
Within TokenStrings, the `::` prefix may be used for clarity when referring to traits, though it's not strictly required since the context determines how identifiers are interpreted.
Within TokenStrings, the `::` prefix may be used, though it's not strictly required since the context (trait definition or implementation, or function definition or eval) determines how identifiers are interpreted.
> **TODO:** `::` should not be allowed for traits and implementations.
> **TODO:** `if`, `while`, `match`, etc. also use Token Strings
> **TODO: (FOR HUMAN)** Should `::` be required for identifier literals in functions?
## 3. Type System
@ -106,30 +116,32 @@ Rectangle struct // Rectangle is a type
```
**Key Distinction:**
- A value **has** a type (what it is structurally)
- A value **implements** a trait (how it behaves)
- A value has a type (what it is structurally)
- A value implements a trait (how it behaves)
- Types are concrete; traits are interfaces
- Functions can be generic over both types and traits
- **Every operator must be backed by a trait**
- Functions can be generic over traits
- Functions can have types and traits defined as return types
- Every operator must be backed by a trait
### 3.3 All Constructs are Generic
> **TODO:** Constructs are not all Generic.
Every function, struct, and union is implicitly generic. Constraints are specified via traits:
```
// Function generic over any type T
(T -- T) { dup * } square fn
// Function requiring T to implement Addable trait
(T T -- T) Addable { + } add_two fn
(T -- T) { dup * } ::square<T> fn
// Struct generic over field types
(T T --) { x: y: } Point struct
(T T --) { x: y: } ::Point<T> struct
// Union generic over variant types
(T --) { Some(T) None } Option union
(T --) { Some(T) None } ::Option<T> union
```
> **TODO:** `(T -- T) { dup * } ::square<T> fn` would be illegal as the use of `*` requires `Multiplyable`.
## 4. Trait System
### 4.1 Standard Traits
@ -138,78 +150,93 @@ Traits define behavioral contracts. Every operator in the language is backed by
**Stack Manipulation Traits**
```
{ (Self -- Self Self) dup: } Duplicable trait
{ (Self -- ) drop: } Droppable trait
{ (Self Self -- Self Self) swap: } Swappable trait
{ (Self Self -- Self Self Self) over: } Overable trait
{ (Self Self Self -- Self Self Self) rot: } Rotatable trait
{ (i32 -- Self) pick: } Pickable trait
{ (i32 i32 -- ) roll: } Rollable trait
{ (-- i32) depth: } Inspectable trait
{ (-- Self) push: } ::Pushable trait
{ (Self -- Self Self) dup: } ::Duplicable trait
{ (Self -- ) drop: } ::Droppable trait
{ (Self Self -- Self Self) swap: } ::Swappable trait
{ (Self Self -- Self Self Self) over: } ::Overable trait
{ (Self Self Self -- Self Self Self) rot: } ::Rotatable trait
{ (Size -- Self) pick: } ::Pickable trait
{ (Size Size -- ) roll: } ::Rollable trait
{ (-- i64) depth: } ::Inspectable trait
```
> **TODO: (FOR HUMAN)** Can a type tuple have no parameters?
> **TODO:** Stack manipulation should use one trait.
> **TODO:** Add a `Size` trait that inherits from `Addable`, `Comparable`, and `Convertible<i64>`.
**Arithmetic Traits**
```
{ (Self Self -- Self) +: (Self Self -- Self) -: } Addable trait
{ (Self Self -- Self) +: (Self Self -- Self) -: } ::Addable trait
{ (Self Self -- Self) *: (Self Self -- Self) /: (Self Self -- Self) %: } Multiplyable trait
{ (Self Self -- Self) *: (Self Self -- Self) /: (Self Self -- Self) %: } ::Multiplyable trait
{ (Self Self -- Self) ^: } Exponentiable trait
{ (Self Self -- Self) ^: } ::Exponentiable trait
{ (Self -- Self) log: } Logarithmic trait // log base 10
{ (Self -- Self) ln: } NaturalLogarithmic trait // natural log
{ (Self Self -- Self) logb: (Self -- Self) log: (Self -- Self) ln: } ::Logarithmic trait
```
**Comparison Traits**
```
{ (Self Self -- bool) >: (Self Self -- bool) >=: (Self Self -- bool) <: (Self Self -- bool) <=: } Orderable trait
{ (Self Self -- bool) >: (Self Self -- bool) >=: (Self Self -- bool) <: (Self Self -- bool) <=: } ::Orderable trait
{ (Self Self -- bool) ==: (Self Self -- bool) !=: } Equatable trait
{ (Self Self -- bool) ==: (Self Self -- bool) !=: } ::Equatable trait
// Comparable combines ordering and equality
[ Orderable Equatable ] Comparable inher
[ ::Orderable ::Equatable ] ::Comparable inher
{ } ::Comparable trait
```
**Logical Operations Traits**
```
{ (Self Self -- Self) and: (Self Self -- Self) or: (Self -- Self) not: } Logical trait
{ (Self -- bool) truthy: (Self Self -- Self) and: (Self Self -- Self) or: (Self -- Self) not: } ::Logical trait
```
**Bitwise Operations Traits**
```
{ (Self Self -- Self) bitand: (Self Self -- Self) bitor: (Self Self -- Self) bitxor: (Self -- Self) bitnot: (Self i32 -- Self) shl: (Self i32 -- Self) shr: } Bitwise trait
{ (Self Self -- Self) bitand: (Self Self -- Self) bitor: (Self Self -- Self) bitxor: (Self -- Self) bitnot: (Self Size -- Self) shl: (Self Size -- Self) shr: } ::Bitwise trait
```
**Container Traits**
```
{ (-- Self) create: (Self i32 -- T) at: (Self -- i32) length: } ArrayOf trait
{ (Self -- i64) length: } ::Sized trait
{ (Self Self -- Self) concat: } Concatenable trait
{ (Self Size -- T) at: } ::Selectable<T> trait
{ (Self i32 i32 -- Self) slice: } Sliceable trait
{ (Self Self -- Self) concat: } ::Concatenable trait
{ (Self Size Size -- Self) slice: } ::Sliceable trait
[ ::Sized ::Selectable<T> ::Sliceable ] ::ArrayOf<T> inher
{ } ::ArrayOf<T> trait
```
**String Traits**
```
{ (Self Self -- Self) concat: (Self -- i32) length: (Self i32 i32 -- Self) substr: (Self Self -- ArrayOf[Self]) split: } Stringable trait
[ ::Concatenable ] ::String inher
{ (Self Size Size -- Self) substr: (Self Self -- ArrayOf<Self>) split: } ::String trait
```
**Conversion Traits**
```
{ (Self T -- U) as: } Convertible trait
{ (Self Type -- T) as: } ::Convertible<T> trait
{ (Self -- String) str: } Stringifiable trait
{ (Self -- String) str: } ::Stringifiable trait
{ (String -- Self) parse: } Parseable trait
{ (String -- Self) parse: } ::Parseable trait
```
> **TODO: (FOR HUMAN)** Type conversion may need to work a different way?
**Numeric Composite Trait**
The `Number` trait represents the full suite of numeric operations by inheriting from multiple traits:
```
[ Addable Multiplyable Exponentiable Comparable Logarithmic NaturalLogarithmic ] Number inher
[ Addable Multiplyable Exponentiable Comparable Logarithmic ] ::Number inher
{ } ::Number inher
```
**Meta-Traits**
@ -217,18 +244,16 @@ The `Number` trait represents the full suite of numeric operations by inheriting
Traits for defining and working with traits themselves:
```
{ (-- TokenString) name: } Identifier trait
{ } ::Identifier trait
{ (-- Self) push: } Pushable trait
{ (TokenString Identifier --) trait: (Identifier TokenString Identifier --) impl: (ArrayOf[Identifier] Identifier --) inher: } Implementable trait
{ (TokenString Identifier --) trait: (Identifier TokenString Identifier --) impl: (ArrayOf<Identifier> Identifier --) inher: } ::Implementable trait
```
> **TODO: (FOR HUMAN)** Can traits be completely empty (no inher and empty trait)?
### 4.2 Trait Definition
**Syntax**: `{ function_signatures } identifier trait`
The identifier can be provided as an identifier literal (`::Name`) or as a regular identifier on the stack.
**Syntax**: `{ function_signatures } ::identifier trait`
```
// Using identifier literal
@ -252,13 +277,15 @@ The identifier can be provided as an identifier literal (`::Name`) or as a regul
Within the TokenString (the `{ }` block), identifiers like `Self`, `add:`, `draw:` are part of the trait definition syntax. When referencing existing traits within the definition, you may use `::TraitName` for clarity, though the context makes it clear they are trait references.
> **TODO:** Again, `::` should not be allowed in the Token String for traits and implementations.
### 4.3 Trait Implementation
**Syntax**: `identifier { method_implementations } identifier impl`
**Syntax**: `identifier { method_implementations } ::identifier impl`
```
// Implement Addable for i32
::i32 {
::Addable {
(Self Self -- Self) {
// Native addition implementation
} +:
@ -266,43 +293,100 @@ Within the TokenString (the `{ }` block), identifiers like `Self`, `add:`, `draw
(Self Self -- Self) {
// Native subtraction implementation
} -:
} ::Addable impl
} ::i32 impl
// Implement Drawable for Rectangle
::Rectangle {
(Rectangle -- ) {
::Drawable {
(Self -- ) {
"Drawing rectangle" print
dup width get print
height get print
dup ::width get print
::height get print
} draw:
} ::Drawable impl
} ::Rectangle impl
```
> **Note:** The following block has been human verified to be syntactically and logically correct.
```
// Implement Addable for Point
::Point {
(Point Point -- Point) {
over x get over x get +
swap y get swap y get +
::Addable {
(Self Self -- Self) {
over ::x get over ::x get +
3 pick ::y get 3 pick ::y get +
Point
} +:
(Point Point -- Point) {
over x get over x get -
swap y get swap y get -
(Self Addable -- Self) {
over ::x get over +
3 pick ::y get 3 pick +
Point
} +:
(Addable Self -- Self) {
over over ::x get +
3 pick 3 pick ::y get +
Point
} +:
(Self Self -- Self) {
over ::x get over ::x get -
3 pick ::y get 3 pick ::y get -
Point
} -:
} ::Addable impl
(Self Addable -- Self) {
over ::x get over -
3 pick ::y get 3 pick -
Point
} -:
} ::Point impl
// Implement Logical for everything
::Logical {
(Self -- bool) { true } truthy:
(Self Self -- Self) {
over truthy { } { swap } if drop
} and:
(Self Self -- Self) {
over truthy { swap } { } if drop
} or:
} ::Logical impl
// Overload Logical for bool
::Logical {
(Self -- Self) { } truthy:
} ::bool impl
// Overload Logical for Numeric
::Logical {
(Self -- bool) { 0 != } truthy:
} ::Number impl
// Overload Logical for Option
::Logical {
(Self -- bool) { { Some(_) => { true } None => { false } } match } truthy:
} ::Option impl
// Overload Logical for Result
::Logical {
(Self -- bool) { { Ok(_) => { true } Err(_) => { false } } match } truthy:
} ::Result impl
```
### 4.4 Trait Inheritance
**Syntax**: `[ identifier_list ] identifier inher`
> **TODO:** `inher` must be before `trait` and must have a `trait`.
```
// Number inherits from multiple arithmetic traits
[ ::Addable ::Multiplyable ] ::BasicNumber inher
// Full Number inherits everything numeric
[ ::Addable ::Multiplyable ::Exponentiable ::Comparable ::Logarithmic ::NaturalLogarithmic ] ::Number inher
[ ::Addable ::Multiplyable ::Exponentiable ::Comparable ::Logarithmic ] ::Number inher
// Complex inheritance
[ ::Drawable ::Transformable ::Collidable ] ::GameObject inher
@ -312,19 +396,9 @@ Within the TokenString (the `{ }` block), identifiers like `Self`, `add:`, `draw
```
// Function requiring Drawable trait
(T -- ) Drawable {
(Drawable -- ) {
draw
} draw_twice fn
// Multiple trait requirements
(T -- T) Number Copyable {
dup abs swap dup * +
} complex_calc fn
// Using identifier literals
(T T -- T) ::Addable {
+
} add_values fn
} ::draw_twice fn
```
## 5. Stack Operations
@ -371,7 +445,7 @@ roll // ( n times -- ) Rotate n items, times times [Rollable]
17 5 % // Modulo [Multiplyable]
2 8 ^ // Exponentiation [Exponentiable]
100 log // Log base 10 [Logarithmic]
2.718 ln // Natural logarithm [NaturalLogarithmic]
2.718 ln // Natural logarithm [Logarithmic]
```
### 6.2 Comparison
@ -414,46 +488,35 @@ Functions are defined in postfix notation. The signature and body come before th
```
// Define a square function
(i32 -- i32) { dup * } square fn
(Number -- Number) { dup * } ::square fn
// Use it
5 square // 25
// Multiple inputs and outputs
(i32 i32 -- i32 i32) {
(Number Number -- Number Number) {
over over / swap %
} divmod fn
} ::divmod fn
10 3 divmod // 3 1 (quotient remainder)
```
### 7.2 Generic Functions with Trait Constraints
**Syntax**: `(type_sig) trait_constraints { body } name fn`
**Syntax**: `(type_sig) { body } name fn`
```
// Generic identity - works with any type
(T -- T) {} identity fn
(T -- T) { } ::identity fn
// Requires T to be Addable
(T T -- T) Addable {
// Requires Addable
(Addable Addable -- Addable) {
+
} add_values fn
} ::add_values fn
// Multiple trait constraints
(T U -- U T) Copyable Swappable {
swap
} swap_generic fn
// Multiple type parameters with different traits
(T U -- T) Addable Number {
dup U as +
} add_converted fn
// Using identifier literals for clarity
(T -- T) ::Number {
(Number -- Number) {
dup 0 > { } { 0 T as - } if
} abs fn
} ::abs fn
```
## 8. Control Flow (Postfix)
@ -476,7 +539,7 @@ if
a b >
{ a }
{ b }
if max set
if
// Nested
x 0 >
@ -563,18 +626,18 @@ status {
```
// Define Point struct - generic over coordinate types
(T T --) { x: y: } Point struct
(T T --) { x: y: } ::Point<T> struct
// Use with specific types
3.0 4.0 Point // Creates Point with f64 fields
3 4 Point // Creates Point with i32 fields
3 4 Point // Creates Point with i64 fields
// More complex struct
(T U V --) {
width:
height:
depth:
} Box3D struct
} ::Box3D<T U V> struct
10.0 20.0 30.0 Box3D
```
@ -584,11 +647,11 @@ status {
**Syntax (postfix)**: `struct field get` or `struct value field set`
```
point x get // Get x field
point 15.0 x set // Set x field to 15.0
point ::x get // Get x field
point 15.0 ::x set // Set x field to 15.0
// Chaining
point x get 2 * y get + // (point.x * 2) + point.y
point ::x get 2 * over ::y get + // (point.x * 2) + point.y
```
### 9.3 Union Definition
@ -600,39 +663,41 @@ point x get 2 * y get + // (point.x * 2) + point.y
(T --) {
Some(T)
None
} Option union
} ::Option union
// Result type - generic over T and E
(T E --) {
Ok(T)
Err(E)
} Result union
} ::Result union
// Create union values
42 Some // Creates Option::Some(42)
None // Creates Option::None
"success" Ok // Creates Result::Ok("success")
"error" Err // Creates Result::Err("error")
42 Option::Some // Creates Option::Some(42)
Option::None // Creates Option::None
"success" Result::Ok // Creates Result::Ok("success")
"error" Result::Err // Creates Result::Err("error")
```
### 9.4 Enum Definition
**Syntax**: `() { variants } name enum`
**Syntax**: `{ variants } name enum`
```
() {
Pending
Active
Complete
} Status enum
{
Pending 1: // Normally starts at 0
Active: // Defaults to 2 (one plus the last)
Complete 0:
} ::Status enum
// Usage
Pending // Creates Status::Pending
Active // Creates Status::Active
Status::Pending // Creates Status::Pending
Status::Active // Creates Status::Active
```
## 10. Memory Management (Postfix)
> **TODO: (FOR HUMAN)** Leave out or redo how memory management is done?
### 10.1 Heap Operations
```
@ -677,6 +742,8 @@ arr 1 3 slice // Slice array
### 11.2 Array Combinators
> **TODO:** Funcs don't parse, the `if`, `while`, etc. inside do.
```
// Map - apply function to each element
[1 2 3 4] { 2 * } map // [2 4 6 8]
@ -726,6 +793,8 @@ operation_name " get" concat eval
## 13. Standard Library Concepts
> **TODO: (FOR HUMAN)** How are imports done? Is everything automatically in scope?
### 13.1 I/O
```
@ -747,6 +816,8 @@ operation_name " get" concat eval
### 13.3 Type Conversion
> **TODO:** Again, conversions need to be re-done.
```
42 f64 as // Convert i32 to f64
"123" i32 parse // Parse string to i32
@ -755,6 +826,8 @@ operation_name " get" concat eval
## 14. Complete Examples
> **TODO:** These need to be reviewed for correctness.
### 14.1 Trait Implementation Example
```
@ -925,5 +998,5 @@ print // 220
---
**Version**: 0.3
**Status**: Draft Specification - Trait-Backed Operations with Identifier Literals
**Version**: 0.4
**Status**: Draft Specification