--- Title: 4 Basic Operations Prev: Primitive Types Next: Functions --- ## 4. Basic Operations ### 4.1 Stack Operations Stack manipulation is fundamental to the language. All values exist on the stack, and these operations let you rearrange them. **Basic Manipulation** ``` dup // ( a -- a a ) Duplicate top item drop // ( a -- ) Remove top item swap // ( a b -- b a ) Swap top two items over // ( a b -- a b a ) Copy second item to top rot // ( a b c -- b c a) Rotate top three items ``` **Stack Inspection** ``` depth // ( -- n ) Push current stack depth pick // ( n -- x ) Copy nth item to top (0 = top) roll // ( n times -- ) Rotate n items, times times ``` **Stack Effect Notation**: Throughout this specification, comments use stack effect notation to show what operations consume and produce. The format is `// ( before -- after )` where items on the left of `--` are consumed from the stack, and items on the right are produced. **Examples**: ``` 5 dup // => 5 5 5 10 swap // => 10 5 1 2 3 rot // => 2 3 1 1 2 3 depth // => 1 2 3 3 ``` > **Implementation Details**: Stack operations implement the `::Stackable` trait. See [Appendix B](./complete_trait_reference.html) for the complete trait definition. ### 4.2 Arithmetic Operators Basic arithmetic operations work on numeric types: ``` 3 4 + // ( a b -- result ) Addition 10 3 - // ( a b -- result ) Subtraction 5 6 * // ( a b -- result ) Multiplication 20 4 / // ( a b -- result ) Division 17 5 % // ( a b -- result ) Modulo (remainder) 2 8 ^ // ( a b -- result ) Exponentiation 100 log // ( a -- result ) Logarithm base 10 2.718 ln // ( a -- result ) Natural logarithm ``` **Mathematical Functions**: ``` 16 sqrt // ( a -- result ) Square root -5 abs // ( a -- result ) Absolute value 0.0 sin // ( a -- result ) Sine (radians) 0.0 cos // ( a -- result ) Cosine (radians) 0.0 tan // ( a -- result ) Tangent (radians) 1.0 asin // ( a -- result ) Arc sine 1.0 acos // ( a -- result ) Arc cosine 1.0 atan // ( a -- result ) Arc tangent 1.0 0.0 atan2 // ( y x -- result ) Two-argument arc tangent 3.14 floor // ( a -- result ) Round down 3.14 ceil // ( a -- result ) Round up 3.14 round // ( a -- result ) Round to nearest 3 5 min // ( a b -- result ) Minimum of two values 3 5 max // ( a b -- result ) Maximum of two values ``` **Examples**: ``` 10 5 + // => 15 10 3 / // => 3 10 3 % // => 1 2 10 ^ // => 1024 16 sqrt // => 4.0 -42 abs // => 42 3.14159 sin // => ~0.0 3.7 round // => 4.0 ``` > **Implementation Details**: Arithmetic operators implement the `::Addable`, `::Multiplyable`, `::Exponentiable`, `::Logarithmic`, and `::Math` traits. See [Appendix B](./complete_trait_reference.html) for complete trait definitions and [Appendix C](./complete_operator_reference.html) for the full operator reference. ### 4.3 Comparison Operators Comparison operations return boolean values: ``` 5 3 > // ( a b -- bool ) Greater than 5 3 >= // ( a b -- bool ) Greater or equal 5 3 < // ( a b -- bool ) Less than 5 3 <= // ( a b -- bool ) Less or equal 5 5 == // ( a b -- bool ) Equal 5 3 != // ( a b -- bool ) Not equal ``` **Examples**: ``` 10 5 > // => true 10 10 == // => true 10 5 < // => false ``` > **Implementation Details**: Comparison operators implement the `::Orderable` and `::Equatable` traits. See [Appendix B](./complete_trait_reference.html) for complete trait definitions. ### 4.4 Logical Operators Logical operations work with boolean values and truthiness: ``` true false and // ( a b -- result ) Logical AND true false or // ( a b -- result ) Logical OR true not // ( a -- result ) Logical NOT ``` **Truthiness**: Non-boolean values can be tested for truthiness. By default, most values are truthy. Numbers are falsy when zero, `Option::None` is falsy, `Result::Err` is falsy. **Examples**: ``` true true and // => true true false or // => true false not // => true 5 0 and // => 0 (falsy) ``` > **Implementation Details**: Logical operators implement the `::Logical` trait. See [Appendix B](./complete_trait_reference.html) for the complete trait definition and truthiness rules. ### 4.5 Bitwise Operators Bitwise operations work on integer types: ``` 0xFF 0x0F bitand // ( a b -- result ) Bitwise AND 0xFF 0x0F bitor // ( a b -- result ) Bitwise OR 0xFF 0x0F bitxor // ( a b -- result ) Bitwise XOR 0xFF bitnot // ( a -- result ) Bitwise NOT 8 2 shl // ( a n -- result ) Left shift 8 2 shr // ( a n -- result ) Right shift ``` **Examples**: ``` 0xFF 0x0F bitand // => 0x0F 0xF0 0x0F bitor // => 0xFF 0xFF bitnot // => 0xFFFFFFFFFFFFFF00 (on 64-bit) 4 2 shl // => 16 ``` > **Implementation Details**: Bitwise operators implement the `::Bitwise` trait. See [Appendix B](./complete_trait_reference.html) for the complete trait definition. ### 4.6 Randomness Random number generation is provided through built-in operators: ``` rand // ( -- f64 ) Generate random f64 in range [0.0, 1.0) seed // ( u64 -- ) Seed the random number generator ``` **Examples**: ``` rand // => 0.7234... (random value) 12345 seed // Seed RNG with specific value rand // => 0.4321... (deterministic after seed) // Random integer in range 100 rand * floor // Random integer 0-99 ``` > **Implementation Note**: The specific random number generation algorithm is implementation-defined but should be a high-quality PRNG suitable for general use (not cryptography). ---