Tried making the day-night cycle false
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parent
1833f8c0c9
commit
a6157d7819
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@ -268,6 +268,8 @@ class YTDServerProtocol(ServerProtocol):
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# self.send_chunk(1,1)
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# self.send_chunk(1,1)
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self.send_update_view_position(0,0)
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self.send_update_view_position(0,0)
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# self.send_time_update(0,-6000)
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def send_join_game(self):
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def send_join_game(self):
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# Build up fields for "Join Game" packet
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# Build up fields for "Join Game" packet
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entity_id = 0
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entity_id = 0
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@ -354,6 +356,13 @@ class YTDServerProtocol(ServerProtocol):
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self.buff_type.pack_varint(z),
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self.buff_type.pack_varint(z),
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)
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)
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def send_time_update(self, server_age, world_time):
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self.send_packet(
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'time_update',
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self.buff_type.pack('l', server_age),
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self.buff_type.pack('l', world_time),
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)
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def packet_player_position(self, buff: Buffer_1_18_2):
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def packet_player_position(self, buff: Buffer_1_18_2):
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self.player.update_pos(*buff.unpack('ddd'))
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self.player.update_pos(*buff.unpack('ddd'))
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@ -500,7 +509,7 @@ class YTDServerFactory(ServerFactory):
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def fix(self, x, z):
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def fix(self, x, z):
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blocks = []
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blocks = []
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for y in range(-64,325,16):
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for y in range(-64,325,16):
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if not self.func(x*16,y,z*16):
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if self.func(x*16,y,z*16) != BLOCK_EMPTY:
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blocks.append((x*16,y,z*16))
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blocks.append((x*16,y,z*16))
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return blocks
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return blocks
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