Added maze types to game
This commit is contained in:
parent
e583199976
commit
0aad8728ff
8
game.py
8
game.py
|
|
@ -183,7 +183,13 @@ def game_loop():
|
||||||
player_pos = pygame.Vector2(6, 6)
|
player_pos = pygame.Vector2(6, 6)
|
||||||
player_dir = pygame.Vector2(-4, 0)
|
player_dir = pygame.Vector2(-4, 0)
|
||||||
|
|
||||||
world_map = Maze(maze.RecursiveBacktracker(63), 4)
|
# world_map = Maze(maze.RecursiveBacktracker(63), 4)
|
||||||
|
# world_map = Maze(maze.VectorWrapper(maze.BinaryTree(31)), 4)
|
||||||
|
# world_map = Maze(maze.Sidewinder(63), 4)
|
||||||
|
# world_map = Maze(maze.RecursiveDivision(63), 4)
|
||||||
|
# world_map = Maze(maze.RecursiveDivision(63, binary=True), 4)
|
||||||
|
# world_map = Maze(maze.VectorWrapper(maze.Prim(31)), 4)
|
||||||
|
world_map = Maze(maze.VectorWrapper(maze.Wilson(31)), 4)
|
||||||
world_map.run()
|
world_map.run()
|
||||||
|
|
||||||
while running:
|
while running:
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue