Implemented Aldous-Broder-Wilson Algorithm
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afec3c04de
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160
maze.py
160
maze.py
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@ -1013,3 +1013,163 @@ class AldousBroder(VectorMaze):
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if start[1] > end[1]: return VectorEnum.Down
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if start[1] < end[1]: return VectorEnum.Up
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return VectorEnum.Zero
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class AldousBroderWilson(VectorMaze):
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__cells: list[list[VectorEnum]]
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__width: int
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__height: int
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__path: dict[tuple[int,int], VectorEnum]
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__start: tuple[int,int] | None
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__current: tuple[int,int]
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__remaining: int
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__switch: float
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def __init__(
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self,
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width: int,
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height: int | None = None,
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*, switch: float = 0.5
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):
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self.__width = width
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self.__height = height or width
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self.__cells = [
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list([VectorEnum.Null for _ in range(self.width)])
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for _ in range(self.height)]
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x, y = random.randint(0,self.width-1), random.randint(0,self.height-1)
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self.__cells[y][x] = VectorEnum.Zero
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self.__start = None
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self.__path = {}
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self.__current = (x,y)
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self.__remaining = self.width * self.height - 1
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self.__switch = switch
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@property
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def width(self) -> int:
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return self.__width
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@property
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def height(self) -> int:
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return self.__height
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@property
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def highlighted(self) -> tuple[int,int] | None:
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if self.__start is not None:
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for key, value in self.__path.items():
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if value == VectorEnum.Zero:
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return key
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elif self.__remaining > 0: return self.__current
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return None
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def __getitem__(self, index: tuple[int,int]) -> VectorEnum:
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x, y = index
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return self.__cells[y][x]
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def secondary(self, index: tuple[int,int]) -> VectorEnum:
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if self.__start is not None:
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if index in self.__path.keys():
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cell: tuple[int,int] = self.__start
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while self.__path.get(cell, VectorEnum.Zero) != VectorEnum.Zero:
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if cell == index: return self.__path[cell]
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cell = self.__next(cell, self.__path[cell])
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return VectorEnum.Null
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def step(self) -> bool:
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if self.highlighted is not None and self.__start is not None:
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highlighted = self.highlighted
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neighbors = self._neighbors(highlighted)
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cell = neighbors[random.randint(0, len(neighbors)-1)]
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self.__path[highlighted] = self.__direction_wilson(
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highlighted, cell)
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if self.__cells[cell[1]][cell[0]] == VectorEnum.Null:
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self.__path[cell] = VectorEnum.Zero
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self.__optimize_path()
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else:
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cell: tuple[int,int] = self.__start
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while self.__path.get(cell, VectorEnum.Zero) != VectorEnum.Zero:
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self.__cells[cell[1]][cell[0]] = self.__path[cell]
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cell = self.__next(cell, self.__path[cell])
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self.__remaining -= len(self.__path)
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self.__start = self.__new_start()
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if self.__start is not None:
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self.__path = {self.__start: VectorEnum.Zero}
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else:
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self.__path = {}
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return True
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elif self.highlighted is not None:
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neighbors = self._neighbors(self.highlighted)
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cell = neighbors[random.randint(0,len(neighbors)-1)]
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if self.__cells[cell[1]][cell[0]] == VectorEnum.Null:
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self.__cells[cell[1]][cell[0]] = self.__direction_aldous_broder(
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self.highlighted, cell)
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self.__remaining -= 1
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self.__current = cell
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if self.__remaining / (self.width * self.height) < self.__switch:
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self.__start = self.__new_start()
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if self.__start is not None:
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self.__path = {self.__start: VectorEnum.Zero}
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return True
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else: return False
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def __optimize_path(self):
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if self.__start is not None:
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purge = set(self.__path.keys())
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cell: tuple[int,int] = self.__start
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purge.remove(cell)
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while self.__path.get(cell, VectorEnum.Zero) != VectorEnum.Zero:
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cell = self.__next(cell, self.__path[cell])
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purge.remove(cell)
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for cell in purge:
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del self.__path[cell]
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def __new_start(self) -> tuple[int, int] | None:
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empty = []
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for x in range(self.width):
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for y in range(self.height):
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if self.__cells[y][x] == VectorEnum.Null:
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empty.append((x,y))
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if empty: return empty[random.randint(0,len(empty)-1)]
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else: return None
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def __direction_wilson(
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self,
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start: tuple[int,int],
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end: tuple[int,int],
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) -> VectorEnum:
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if start[0] > end[0]: return VectorEnum.Left
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if start[0] < end[0]: return VectorEnum.Right
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if start[1] > end[1]: return VectorEnum.Up
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if start[1] < end[1]: return VectorEnum.Down
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return VectorEnum.Zero
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def __direction_aldous_broder(
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self,
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start: tuple[int,int],
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end: tuple[int,int],
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) -> VectorEnum:
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if start[0] > end[0]: return VectorEnum.Right
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if start[0] < end[0]: return VectorEnum.Left
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if start[1] > end[1]: return VectorEnum.Down
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if start[1] < end[1]: return VectorEnum.Up
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return VectorEnum.Zero
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def __next(
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self,
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index: tuple[int,int],
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direction: VectorEnum,
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) -> tuple[int,int]:
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if direction == VectorEnum.Up: return index[0], index[1]-1
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elif direction == VectorEnum.Down: return index[0], index[1]+1
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elif direction == VectorEnum.Left: return index[0]-1, index[1]
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elif direction == VectorEnum.Right: return index[0]+1, index[1]
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else: return index[0], index[1]
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@ -7,6 +7,6 @@
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+ Prim's Algorithm
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+ Wilson's Algorithm
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+ Aldous-Broder Algorithm
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- Aldous-Broder-Wilson Algorithm
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+ Aldous-Broder-Wilson Algorithm
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- Kruskal's Algorithm
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- Eller's Algorithm
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@ -124,7 +124,8 @@ VEC_MAZE_SIZE = (MAZE_SIZE + 1) // 2
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# my_maze = maze.RecursiveDivision(MAZE_SIZE, binary=True)
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# my_maze = maze.VectorWrapper(maze.Prim(VEC_MAZE_SIZE))
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# my_maze = maze.VectorWrapper(maze.Wilson(VEC_MAZE_SIZE))
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my_maze = maze.VectorWrapper(maze.AldousBroder(VEC_MAZE_SIZE))
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# my_maze = maze.VectorWrapper(maze.AldousBroder(VEC_MAZE_SIZE))
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my_maze = maze.VectorWrapper(maze.AldousBroderWilson(VEC_MAZE_SIZE))
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# for _ in range(512): my_maze.step()
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# for _ in range(2048): my_maze.step()
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