Halt = (A & ~B & ~C & ~D & ~E & ~F & ~G & ~H & ~I & ~J & ~K & ~L) Interrupt = (~A & B & ~C & ~D & ~E & ~F & ~G & ~H & ~I & ~J & ~K & ~L) Branch if Zero = (A & B & ~C & ~D & ~E & ~F & ~G & ~H & ~I & ~J & ~K & ~L) Block interrupts = (~A & ~B & C & ~D & ~E & ~F & ~G & ~H & ~I & ~J & ~K & ~L) Unblock interrupts = (A & ~B & C & ~D & ~E & ~F & ~G & ~H & ~I & ~J & ~K & ~L) Read Last Address = (~D & E & ~F & ~G & ~H & ~I & ~J & ~K & ~L) Read Interrupt Device = (D & E & ~F & ~G & ~H & ~I & ~J & ~K & ~L) Read Memory = (~D & ~E & F & ~G & ~H & ~I & ~J & ~K & ~L) | (D & E & F & ~G & ~H & ~I & ~J & ~K & ~L) Write Memory = (D & ~E & F & ~G & ~H & ~I & ~J & ~K & ~L) | (~D & E & F & ~G & ~H & ~I & ~J & ~K & ~L) Use Memory Pointer = (~D & ~E & F & ~G & ~H & ~I & ~J & ~K & ~L) | (D & ~E & F & ~G & ~H & ~I & ~J & ~K & ~L) Use Stack Pointer = (~D & E & F & ~G & ~H & ~I & ~J & ~K & ~L) | (D & E & F & ~G & ~H & ~I & ~J & ~K & ~L) Load Immediate = (H & ~I & ~J & ~K & ~L) Write Reg 1 = (~D & E & ~F & ~G & ~H & ~I & ~J & ~K & ~L) | (D & E & ~F & ~G & ~H & ~I & ~J & ~K & ~L) | (~D & ~E & F & ~G & ~H & ~I & ~J & ~K & ~L) | (~D & E & F & ~G & ~H & ~I & ~J & ~K & ~L) | (~G & ~H & I & ~J & ~K & ~L) | (G & ~H & I & ~J & ~K & ~L) | (~G & H & I & ~J & ~K & ~L) | (G & H & I & ~J & ~K & ~L) | (J & ~K & ~L) | (~J & K & ~L) | (J & K & ~L) | (~J & ~K & L) | (J & ~K & L) | (~J & K & L) | (J & K & L) Read Reg 1 = (D & ~E & F & ~G & ~H & ~I & ~J & ~K & ~L) | (D & E & F & ~G & ~H & ~I & ~J & ~K & ~L) Read Reg 2 = (~G & ~H & I & ~J & ~K & ~L) | (G & ~H & I & ~J & ~K & ~L) | (~G & H & I & ~J & ~K & ~L) | (G & H & I & ~J & ~K & ~L) | (J & ~K & ~L) | (~J & K & ~L) | (J & K & ~L) | (~J & ~K & L) | (J & ~K & L) | (~J & K & L) | (J & K & L) Read Reg 3 = (J & ~K & ~L) | (~J & K & ~L) | (J & K & ~L) | (~J & ~K & L) | (J & ~K & L) | (~J & K & L) | (J & K & L) Left Shift = (~G & ~H & I & ~J & ~K & ~L) Right Shift = (G & ~H & I & ~J & ~K & ~L) AND = (J & ~K & ~L) | (J & K & ~L) OR = (~J & K & ~L) | (~J & K & L) XOR = (J & ~K & L) NOT out = (J & K & ~L) | (~J & K & L) NOT Reg 3 = (G & H & I & ~J & ~K & ~L) | (~J & ~K & L) Add = (~G & H & I & ~J & ~K & ~L) | (G & H & I & ~J & ~K & ~L) | (~J & ~K & L) | (J & K & L) Inject Carry = (~G & H & I & ~J & ~K & ~L) | (G & H & I & ~J & ~K & ~L) | (~J & ~K & L) One as Reg 3 = (G & H & I & ~J & ~K & ~L)