Started player class
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# Kyler Olsen
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# CS 2450 Final Project
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# Apr 2025
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from __future__ import annotations
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from socket import SocketIO
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class Player:
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__name: str
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__verse: str
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__score: int
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__server: SocketIO | None
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def __init__(self, name: str):
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self.__name = name
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self.__verse = ""
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self.__score = 0
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self.__server = None
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def join_game(self):
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pass
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def start_game(self):
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pass
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def guess_referene(self, ref: str):
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pass
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def new_round(self, difficulty: int):
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pass
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def end_game(self):
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pass
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def player_joined(self, name: str):
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pass
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def new_verse(self, text: str):
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pass
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def guess_incorrect(self):
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pass
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def guess_correct(self, points: int):
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pass
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def verse_guessed(self, url: str, player: str):
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pass
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def game_over(self, players: list[str], scores: list[int]):
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pass
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