Improved ui with game host controls
This commit is contained in:
parent
0635ab50f9
commit
f6888d6337
13
client.py
13
client.py
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@ -45,7 +45,8 @@ class Game:
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packet_id = network_utilities.unpack_varint(self.__server)
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if packet_id == 1:
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name = network_utilities.unpack_string(self.__server)
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self.__player.player_joined(name)
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admin = bool(network_utilities.unpack_varint(self.__server))
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self.__player.player_joined(name, admin)
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elif packet_id == 2:
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text = network_utilities.unpack_string(self.__server)
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self.__player.new_verse(text)
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@ -74,6 +75,7 @@ class Player:
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__score: int
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__game: Game | None
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__ui: UI
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__admin: bool
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def __init__(self, name: str, ui: UI):
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self.__name = name
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@ -81,6 +83,7 @@ class Player:
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self.__score = 0
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self.__game = None
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self.__ui = ui
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self.__admin = False
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@property
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def name(self) -> str: return self.__name
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@ -91,6 +94,9 @@ class Player:
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@property
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def score(self) -> int: return self.__score
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@property
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def admin(self) -> bool: return self.__admin
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def join_game(self, host: str = 'localhost', port: int = 7788):
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conn = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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conn.connect((host, port))
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@ -115,9 +121,10 @@ class Player:
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if self.__game is not None:
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self.__game.end_game()
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def player_joined(self, name: str):
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def player_joined(self, name: str, admin: bool):
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if self.__game is not None:
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self.__ui.player_joined(name)
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if name == self.name: self.__admin = admin or self.__admin
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self.__ui.player_joined(name, admin)
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def new_verse(self, text: str):
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if self.__game is not None:
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55
server.py
55
server.py
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@ -3,7 +3,7 @@
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# Apr 2025
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from __future__ import annotations
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from typing import TYPE_CHECKING
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from typing import TYPE_CHECKING, ClassVar
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import select
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import datetime
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import network_utilities
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@ -15,6 +15,8 @@ if TYPE_CHECKING:
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class Game:
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FINAL_SCORE_LIST: ClassVar[int] = 50
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__library: Library
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__current_url: str
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__current_url_parts: list[str]
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@ -24,6 +26,7 @@ class Game:
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__active: bool
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__finished: bool
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__created: datetime.datetime
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__difficulty: int
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def __init__(self, library: Library):
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self.__library = library
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@ -35,6 +38,7 @@ class Game:
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self.__active = False
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self.__finished = False
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self.__created = datetime.datetime.now()
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self.__difficulty = 0
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@property
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def active(self) -> bool: return self.__active
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@ -45,18 +49,24 @@ class Game:
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def add_player(self, name: str, conn: socket):
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if not self.__active:
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new_player = Player(name, self, conn)
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for player in self.__clients:
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new_player.player_joined(player.name)
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self.__clients.append(new_player)
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self.__total_scores.append(0)
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for player in self.__clients:
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player.player_joined(name)
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if self.__clients:
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for player in self.__clients:
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new_player.player_joined(player.name, False)
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self.__clients.append(new_player)
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self.__total_scores.append(0)
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for player in self.__clients:
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player.player_joined(name, False)
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else:
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new_player.player_joined(new_player.name, True)
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self.__clients.append(new_player)
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self.__total_scores.append(0)
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def start_game(self):
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self.__active = True
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def start_round(self, difficulty: int):
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if self.__active and not self.__finished:
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self.__difficulty = difficulty
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self.__round_points = [0] * len(self.__clients)
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self.__library.get_verse(difficulty, self)
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@ -70,12 +80,11 @@ class Game:
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if self.__active and not self.__finished:
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if url == self.__current_url:
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player.guess_correct()
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self.__round_points[self.__clients.index(player)] = 4
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self.__round_points[self.__clients.index(player)] = 4 + self.__difficulty
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for i, points in enumerate(self.__round_points):
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self.__total_scores[i] += points
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self.__clients[i].verse_guessed(
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points, self.__current_url, player.name)
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self.end_game()
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else:
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partially_correct = []
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for player_url, current_url in zip(url.strip('/').split('/'), self.__current_url_parts):
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@ -88,9 +97,24 @@ class Game:
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def end_game(self):
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self.__finished = True
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items = sorted(
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[(i.name, j) for i, j in zip(self.__clients, self.__total_scores)],
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reverse=True,
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key=lambda o: o[1]
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)
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players = [i for i, _ in items]
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scores = [i for _, i in items]
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for player in self.__clients:
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player.game_over(
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[i.name for i in self.__clients], self.__total_scores)
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if player.name in players[:Game.FINAL_SCORE_LIST]:
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player.game_over(
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players[:Game.FINAL_SCORE_LIST],
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scores[:Game.FINAL_SCORE_LIST]
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)
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else:
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player.game_over(
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players[:Game.FINAL_SCORE_LIST] + [player.name],
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scores[:Game.FINAL_SCORE_LIST] + [scores[players.index(player.name)]]
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)
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def update(self):
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if not self.__active and (
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@ -121,10 +145,11 @@ class Player:
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@property
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def name(self) -> str: return self.__name
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def player_joined(self, name: str):
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print(f">> (1, {self.name}) player_joined({name})")
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def player_joined(self, name: str, admin: bool):
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print(f">> (1, {self.name}) player_joined({name}, {admin})")
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data = network_utilities.pack_varint(1)
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data += network_utilities.pack_string(name)
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data += network_utilities.pack_varint(admin)
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self.__client.send(data)
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def new_verse(self, text: str):
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@ -145,7 +170,7 @@ class Player:
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self.__client.send(data)
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def guess_correct(self):
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print(">> (4, {self.name}) guess_correct()")
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print(f">> (4, {self.name}) guess_correct()")
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data = network_utilities.pack_varint(4)
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self.__client.send(data)
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@ -180,7 +205,7 @@ class Player:
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self.__game.start_round(difficulty)
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elif packet_id == 4:
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url = network_utilities.unpack_string(self.__client)
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print(f"<< (4, {self.name}) guess_reference({url}, {self.name})")
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print(f"<< (4, {self.name}) guess_reference({url})")
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self.__game.guess_reference(url, self)
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elif packet_id == 5:
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print(f"<< (5, {self.name}) end_game()")
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40
ui.py
40
ui.py
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@ -10,6 +10,7 @@ class UI:
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__player: Player
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__verse: str
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__in_game: bool
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__in_between_rounds: bool
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__game_over: bool
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__term: Terminal
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__buffer: str
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@ -19,6 +20,7 @@ class UI:
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self.__player.join_game(host, port)
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self.__verse = ""
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self.__in_game = False
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self.__in_between_rounds = False
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self.__game_over = False
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self.__term = Terminal()
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self.__buffer = ""
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@ -50,10 +52,25 @@ class UI:
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while not self.__game_over:
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self.__player.update()
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if text := self.get_line():
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if self.__in_game: self.__guess_ref(text)
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elif text == 'Start Game': self.__start_game()
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if self.__in_between_rounds and self.__player.admin:
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self.__next_round(text)
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elif self.__in_between_rounds:
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print("Waiting for the next round to start...")
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elif self.__in_game: self.__guess_ref(text)
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elif self.__player.admin: self.__start_game(text)
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else:
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print("Waiting for the game to start...")
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sleep(0.1)
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def __next_round(self, text: str):
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if text.isdigit() and 0 <= int(text) <= 10:
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print(f"Starting round with difficulty: {text}")
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self.__player.new_round(int(text))
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elif text.lower() == 'e':
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self.__player.end_game()
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else:
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print("Invalid input!\nPlease enter a difficulty level between 1 and 10.")
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def __guess_ref(self, text: str):
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try:
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url, possible = convert_reference(text)
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@ -83,17 +100,25 @@ class UI:
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)
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print(self.__verse)
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def __start_game(self, difficulty: int = 1):
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def __start_game(self, text: str = "1"):
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print("Starting game...")
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self.__in_between_rounds = True
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self.__player.start_game()
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self.__player.new_round(difficulty)
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self.__next_round(text)
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def player_joined(self, name: str):
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if name == self.__player.name: print(f"* {name} Joined the Game *")
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def player_joined(self, name: str, admin: bool):
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if name == self.__player.name:
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if admin:
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print("You are the game host.")
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print("Please enter the difficulty for the first round to start the game.")
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print("(Difficulty Range: 1 Easy - 10 Hard)")
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print(f"* {name} Joined the Game *")
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else: print(f"{name} Joined the Game")
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def new_verse(self, text: str):
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self.__reset()
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self.__in_game = True
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self.__in_between_rounds = False
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self.__verse = text
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print(self.__verse)
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@ -118,6 +143,9 @@ class UI:
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f"The reference is {ref}.\n"
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f"You have been awarded {points} points for your guess."
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)
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self.__in_between_rounds = True
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if self.__player.admin:
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print("Please enter the difficulty for the next round (1-10) or 'e' to end the game.")
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def game_over(self, players: list[str], scores: list[int]):
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self.__game_over = True
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