YREA-SLS/stack_lang_spec (0.1).md

623 lines
11 KiB
Markdown

# Stack Language Specification v0.1
## 1. Overview
A statically-typed, stack-based language with postfix notation combining the execution model of HP's RPL, the type system of C and Rust, and modern array operations from Uiua.
### Design Principles
- All operations are postfix (RPN)
- Stack-based execution (no local variables)
- Static typing with type inference
- Manual heap memory management
- C-like syntax style adapted to postfix notation
- Functions manipulate the stack directly
## 2. Lexical Structure
### 2.1 Comments
```
// Single-line comment
```
### 2.2 Identifiers
- Start with letter or underscore: `[a-zA-Z_][a-zA-Z0-9_]*`
- Case-sensitive
### 2.3 Literals
**Integer Literals**
```
42 // i32 (default)
42i64 // i64
0xFF // hexadecimal
0b1010 // binary
```
**Floating Point Literals**
```
3.14 // f64 (default)
3.14f32 // f32
```
**String Literals**
```
"hello world"
"escape sequences: \n \t \\ \""
```
**Boolean Literals**
```
true
false
```
**Array Literals**
```
[1 2 3 4 5] // array of i32
[1.0 2.0 3.0] // array of f64
[[1 2] [3 4]] // 2D array
```
## 3. Type System
### 3.1 Primitive Types
- `i8`, `i16`, `i32`, `i64` - Signed integers
- `u8`, `u16`, `u32`, `u64` - Unsigned integers
- `f32`, `f64` - Floating point
- `bool` - Boolean
- `char` - Single character (UTF-8)
- `ptr<T>` - Raw pointer to type T
### 3.2 Compound Types
**Arrays**
```
[T; N] // Fixed-size array
[T] // Dynamic array (heap-allocated)
```
**Structs**
```
struct Point {
x: f64,
y: f64,
}
```
**Tagged Unions**
```
union Result<T, E> {
Ok(T),
Err(E),
}
```
### 3.3 Type Inference
Types are inferred where possible but can be explicitly annotated:
```
42 :i64 // Annotate literal
x get :f32 // Annotate stack value
```
## 4. Stack Operations
### 4.1 Stack Manipulation
```
dup // ( a -- a a ) Duplicate top
drop // ( a -- ) Remove top
swap // ( a b -- b a ) Swap top two
over // ( a b -- a b a ) Copy second to top
rot // ( a b c -- b c a ) Rotate three items
-rot // ( a b c -- c a b ) Rotate three items reverse
2dup // ( a b -- a b a b ) Duplicate top two
2drop // ( a b -- ) Drop top two
nip // ( a b -- b ) Drop second
tuck // ( a b -- b a b ) Copy top below second
```
### 4.2 Stack Inspection
```
depth // ( -- n ) Push stack depth
pick // ( n -- x ) Copy nth item to top (0 = top)
roll // ( n -- ) Move nth item to top
```
## 5. Operators (Postfix)
### 5.1 Arithmetic
```
3 4 + // ( a b -- result ) Addition
10 3 - // Subtraction
5 6 * // Multiplication
20 4 / // Division
17 5 % // Modulo
2 8 ** // Exponentiation
```
### 5.2 Comparison
```
5 3 > // Greater than
5 3 >= // Greater or equal
5 3 < // Less than
5 3 <= // Less or equal
5 5 == // Equal
5 3 != // Not equal
```
### 5.3 Logical
```
true false && // Logical AND
true false || // Logical OR
true ! // Logical NOT
```
### 5.4 Bitwise
```
0xFF 0x0F & // Bitwise AND
0xFF 0x0F | // Bitwise OR
0xFF 0x0F ^ // Bitwise XOR
0xFF ~ // Bitwise NOT
8 2 << // Left shift
8 2 >> // Right shift
```
## 6. Functions
Functions consume arguments from the stack and push results to the stack.
### 6.1 Function Definition
```
fn add_point : (Point Point -- Point) {
// Stack: p1 p2
swap .x get // p2.x
swap .x get // p1.x
+ // sum_x
swap .y get // p2.y
swap .y get // p1.y
+ // sum_y
Point::new // Create new Point
}
```
### 6.2 Function Signature
Format: `(input_types -- output_types)`
```
fn square : (i32 -- i32) {
dup *
}
fn divmod : (i32 i32 -- i32 i32) {
2dup / -rot %
}
fn no_op : (-- ) {
// Takes nothing, returns nothing
}
```
### 6.3 Generic Functions
```
fn identity<T> : (T -- T) {
// Simply returns the input
}
fn swap_pair<T, U> : (T U -- U T) {
swap
}
```
## 7. Control Flow
### 7.1 Conditionals
```
// if-then
condition if {
// Executed if true
}
// if-then-else
x 0 > if {
// Positive
} else {
// Non-positive
}
```
### 7.2 Loops
**While Loop**
```
// While condition is true
{ condition } while {
// Loop body
}
// Example: sum 1 to 10
0 1 // sum counter
{ dup 10 <= } while {
2dup + // Add counter to sum
swap 1 + swap // Increment counter
}
drop // Drop counter, leave sum
```
**For Loop (Range-based)**
```
1 10 for i {
i print
}
// Equivalent to:
1 10 range each { print }
```
### 7.3 Loop Control
```
break // Exit loop
continue // Skip to next iteration
```
## 8. Memory Management
### 8.1 Stack vs Heap
- Stack: Automatic, fixed-size types
- Heap: Manual, dynamic allocations
### 8.2 Heap Operations
```
// Allocate
Point::new heap_alloc // ( Point -- ptr<Point> )
// Dereference
ptr @ // ( ptr<T> -- T )
// Store
value ptr ! // ( T ptr<T> -- )
// Free
ptr free // ( ptr<T> -- )
```
### 8.3 Example
```
// Create heap-allocated point
3.0 4.0 Point::new heap_alloc // ptr<Point>
dup .x get print // Print x (3.0)
free // Clean up
```
## 9. Data Structures
### 9.1 Struct Definition and Usage
```
struct Rectangle {
width: f64,
height: f64,
}
// Constructor (auto-generated)
10.0 20.0 Rectangle::new // Create Rectangle
// Field access (postfix)
rect .width get // Get width
rect .width 15.0 set // Set width
// Method-like functions
fn Rectangle::area : (Rectangle -- f64) {
dup .width get
swap .height get
*
}
// Usage
rect Rectangle::area // Calculate area
```
### 9.2 Tagged Unions
```
union Option<T> {
Some(T),
None,
}
// Construction
42 Option::Some // Create Some(42)
Option::None // Create None
// Pattern matching
value match {
Some(x) => {
x print
},
None => {
"Nothing" print
},
}
```
### 9.3 Enums
```
enum Status {
Pending,
Active,
Complete,
}
Status::Active // Create enum value
```
## 10. Traits
Traits define shared behavior across types.
### 10.1 Trait Definition
```
trait Drawable {
fn draw : (Self -- );
}
trait Add<T> {
fn add : (Self T -- Self);
}
```
### 10.2 Trait Implementation
```
impl Drawable for Rectangle {
fn draw : (Rectangle -- ) {
"Drawing rectangle" print
dup .width get print
.height get print
}
}
impl Add<Point> for Point {
fn add : (Point Point -- Point) {
// Implementation from earlier
swap .x get swap .x get +
swap .y get swap .y get +
Point::new
}
}
```
### 10.3 Trait Bounds
```
fn draw_twice<T: Drawable> : (T -- ) {
dup draw
draw
}
```
## 11. Array Operations (Uiua-inspired)
### 11.1 Basic Array Operations
```
// Creation
[1 2 3 4 5] range // Create range array
// Shape operations
arr shape // Get shape
arr [2 3] reshape // Reshape to 2x3
// Element access
arr 2 @ // Index access
arr [1 3] slice // Slice array
```
### 11.2 Array Combinators
```
// Map
[1 2 3 4] { 2 * } map // [2 4 6 8]
// Filter
[1 2 3 4 5] { 2 % 0 == } filter // [2 4]
// Reduce
[1 2 3 4] 0 { + } reduce // 10
// Each (apply to each element)
[[1 2] [3 4]] { sum } each // [3 7]
```
### 11.3 Array Arithmetic
```
[1 2 3] [4 5 6] .+ // Element-wise add: [5 7 9]
[1 2 3] [4 5 6] .* // Element-wise multiply: [4 10 18]
[1 2 3] 2 .* // Scalar multiply: [2 4 6]
```
### 11.4 Array Manipulation
```
[1 2 3] [4 5 6] ++ // Concatenate: [1 2 3 4 5 6]
[1 2 3] reverse // [3 2 1]
[[1 2] [3 4]] transpose // [[1 3] [2 4]]
[1 2 3 4] 2 window // [[1 2] [2 3] [3 4]]
```
## 12. Eval Operator
Execute code dynamically at runtime.
```
// Evaluate string as code
"2 3 +" eval // Pushes 5
// Build and execute code
"fn square : (i32 -- i32) { dup * }" eval
5 square // 25
// Dynamic dispatch
operation_name " get" ++ eval // Call function by name
```
**Security Note**: Eval should be used carefully as it can execute arbitrary code.
## 13. Standard Library Concepts
### 13.1 I/O
```
"Hello" print // Print to stdout
"Enter name: " input // Read from stdin
"file.txt" read // Read file contents
"data" "file.txt" write // Write to file
```
### 13.2 String Operations
```
"hello" " world" ++ // Concatenate: "hello world"
"hello" length // 5
"hello" 1 3 substr // "el"
"a,b,c" "," split // ["a" "b" "c"]
["a" "b"] "," join // "a,b"
```
### 13.3 Type Conversion
```
42 to_f64 // Convert i32 to f64
"123" parse_i32 // Parse string to i32
3.14 to_string // Convert to string
```
## 14. Example Programs
### 14.1 Factorial
```
fn factorial : (i32 -- i32) {
dup 1 <= if {
drop 1
} else {
dup 1 - factorial *
}
}
5 factorial print // 120
```
### 14.2 FizzBuzz
```
fn fizzbuzz : (i32 -- ) {
dup 15 % 0 == if {
drop "FizzBuzz" print
} else {
dup 3 % 0 == if {
drop "Fizz" print
} else {
dup 5 % 0 == if {
drop "Buzz" print
} else {
print
}
}
}
}
1 100 for i {
i fizzbuzz
}
```
### 14.3 Using Structs and Traits
```
struct Circle {
radius: f64,
}
impl Drawable for Circle {
fn draw : (Circle -- ) {
"Circle with radius: " print
.radius get print
}
}
fn Circle::area : (Circle -- f64) {
.radius get
2.0 **
3.14159 *
}
// Usage
5.0 Circle::new
dup draw // Draw the circle
Circle::area print // Print area
```
### 14.4 Array Processing
```
// Sum of squares of even numbers from 1 to 10
[1 2 3 4 5 6 7 8 9 10]
{ 2 % 0 == } filter // Keep even numbers
{ dup * } map // Square each
0 { + } reduce // Sum
print // 220
```
## 15. Implementation Notes
### 15.1 Type Checking
- Perform static type checking with full type inference
- Track stack types at compile time
- Ensure function signatures match actual stack effects
### 15.2 Interpreter Design
- Value stack: runtime execution stack
- Type stack: compile-time type tracking
- Call stack: function call management
- Heap: global allocator
### 15.3 Future Compilation
- Compile to bytecode for interpretation
- Potential LLVM backend for native compilation
- Stack optimization for register allocation
## 16. Syntax Summary
### Stack Manipulation
```
dup drop swap over rot pick roll
```
### Arithmetic (postfix)
```
a b + a b - a b * a b / a b % a b **
```
### Comparison
```
a b < a b > a b <= a b >= a b == a b !=
```
### Control Flow
```
cond if { ... }
cond if { ... } else { ... }
{ cond } while { ... }
start end for var { ... }
```
### Functions
```
fn name : (inputs -- outputs) { body }
fn name<T, U> : (T U -- U) { body }
```
### Memory
```
value heap_alloc ptr @ value ptr ! ptr free
```
### Arrays
```
[1 2 3]
arr { fn } map
arr { fn } filter
arr init { fn } reduce
```
---
**Version**: 0.1
**Status**: Draft Specification
**License**: Define your license here